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Muurfeli

Creature 16 (rare) — air, elemental, genie

Pre-Remaster content. May include legacy alignment.

Whereas typical djinn can cleanse or clear areas with their arcane winds, the air magic of muurfeli is tainted by the Black Desert's noxious radiation and mixed with the realm's ambient fetid winds. Before the Black Desert became a barren sandscape, cultures with grand magical traditions lived under its soaring roof. These communities eventually left the vault or died out, but the genies they summoned remained and became warped by the region's pervasive blightburn radiation. Now, these "blightb

Source: extinction-curse-bestiary (Pre-Remaster)

Perception +30
Skills acrobatics +33, arcana +27, athletics +31, deception +28, stealth +31
Str
+7
Dex
+9
Con
+5
Int
+5
Wis
+3
Cha
+6
AC 39 Fort +25 Ref +31 Will +27
HP 300
Resistances fire 15, poison 15
Weaknesses cold 10
Speed 35 feet, fly 50 feet

Offense

Melee Fist +29, Damage 3d10+15 bludgeoning plus 2d6 poison
Melee Scimitar +31, Damage 3d6+17 slashing plus 2d6 poison
Ranged Fetid Winds +31, Damage 2d8+7 bludgeoning plus 2d8+5 poison

Abilities

Constant Spells — Constant Spells
Firedamp Winds (air, aura) — 30 feet. DC 33 Fortitude. Swirling winds of noxious, flammable gas surround a muurfeli. An open flame, spark, or similar fire effect in the area causes an explosion that deals 20d6 fire damage to all creatures in the aura (including the muurfeli) and temporarily disables the aura for 1 minute. When the muurfeli takes damage from an ability with the water trait or fails a saving throw against a water effect, their firedamp winds aura is disabled for 1 minute. A creature that enters or begins its turn in the aura must attempt a Fortitude save. **Critical Success** The creature is unaffected. **Success** The creature is Sickened 1. **Failure** The creature is Sickened 2. **Critical Failure** The creature is Sickened 2 and Fatigued.
Change Shape (arcane, concentrate, polymorph) — The muurfeli can take on the form of an owl. The owl form always looks the same, but the muurfeli can choose to become either Tiny or Small in this form. This transformation doesn't change their Speed or the attack and damage bonuses of their Strikes, but might change the damage type their Strikes deal (typically to slashing). Change Shape

Spells

Cloudkill (rank 5)
Gaseous Form (rank 4)
Enhance Victuals (At Will) (rank 2)
Illusory Creature (rank 2)
Invisibility (At Will) (Self Only) (rank 2)
Burning Hands (At Will) (rank 1)
Detect Magic (Constant) (rank 1)

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