Myrucarx
Creature 18 (rare) — aberration
Pre-Remaster content. May include legacy alignment.
CrasherShadeLANDVERTICALaberration
Source: agents-of-edgewatch-bestiary (Pre-Remaster)
Perception +33; darkvision, tremorsense (imprecise) 60 feet
Languages aklo, common, shadowtongue
Skills athletics +33, deception +34, occultism +31, society +31, stealth +34
Str
+9
Dex
+6
Con
+6
Int
+5
Wis
+3
Cha
+6
AC 41
Fort +32
Ref +28
Will +30
HP 340
Speed 30 feet, climb 30 feet (freedom of movement)
Offense
Melee Jaws (magical, reach-15, unarmed) +34, Damage 3d10+15 piercing plus Grab
Abilities
Tremorsense (Imprecise) 60 feet — Tremorsense allows a monster to feel the vibrations through a solid surface caused by movement. It is an imprecise sense with a limited range (listed in the ability). Tremorsense functions only if the monster is on the same surface as the subject, and only if the subject is moving along (or burrowing through) the surface.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Odorless — A myrucarx emits no smell and can't be detected by scent.
Painful Light — When attempting a save against a light effect, a myrucarx gets a result one degree of success lower than it rolled. A myrucarx caught in sunlight is Stunned 2 and Clumsy 2.
Illusory Persona — The illusion created by the myrucarx's project image can resemble any Medium humanoid, including any specific individual it has seen, and has appropriate voice, scent, and mannerisms, allowing the myrucarx to use its Deception check to Impersonate that humanoid if it chooses.
Twisting Reach — Frequency once per round
Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.
Effect The fanged mouths at the ends of a myrucarx's tendrils twist around obstacles. The myrucarx makes two jaws Strikes against the same target, ignoring the target's cover. Both attacks count toward the myrucarx's multiple attack penalty, but the penalty doesn't increase until after both attacks are made. The myrucarx can't Grab as its next action after Twisting Reach.
Grab —
Occult Innate Spells DC 40, attack +32
9th Chilling Darkness, Eclipse Burst, Project Image (At Will)
8th Freedom of Movement (Constant)
7th Chilling Darkness (At Will), Darkness (At Will), Mask of Terror (Self Only), Plane Shift (To Material or Shadow)
5th Hallucinatory Terrain
2nd Invisibility (At Will; Self)
WORKS WELL WITH
AnvilLAND / VERTICALAnvil holds the frontline while Crasher exploits climb mobility to flank, creating split engagement tempo across different elevations.
WeaverLAND / VERTICALWeaver's control areas and Crasher's infiltration routes compete for the same terrain space around climbable surfaces.
MenderLAND / VERTICALCrasher's deep vertical positioning forces Mender to choose between safe ground coverage and reaching the damaged pursuer.
PUNISHES
✖ cover reliance✖ invisibility✖ hiding✖ kiting
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Myrucarx in the encounter builder — free, no install.
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