Naiad
Creature 1 — amphibious, fey, nymph, water
Naiads protect streams, ponds, springs, and other natural bodies of fresh water. While most naiads lead solitary lives close to their chosen home, sometimes they congregate in coven-like groups where river tributaries meet, performing great magic and blessing the waters of the land. Because naiads' bonds to their bodies of water permit more flexibility, they are the nymphs most likely to interact with humanoids—and even visit their settlements on occasion. Unlike other nymphs, naiads occasionall
Source: pathfinder-monster-core
Perception +6
Skills acrobatics +6, athletics +3, diplomacy +7, nature +6, stealth +6, survival +4
Str
+0
Dex
+3
Con
+0
Int
+1
Wis
+1
Cha
+4
AC 14
Fort +3
Ref +6
Will +8
HP 20
Resistances fire 3
Weaknesses cold-iron 3
Speed 25 feet, swim 25 feet
Offense
Melee Aqueous Fist +8, Damage 1d8 bludgeoning
Ranged Water Orb +8, Damage 1d6 bludgeoning
Abilities
Animal Empathy — The naiad can ask questions of, receive answers from, and use the Diplomacy skill with animals.
Constant Spells — Constant Spells
Water Dependent — A naiad is bonded to a spring, pond, or similar-sized water feature. If she is more than 300 feet away from it for 24 hours or more, she gains the weak adjustments until she returns. She can perform a 24-hour ritual to bond herself to a new body of water.
Water Healing (healing, primal, vitality) — For every 10 minutes a naiad spends soaking in her bonded body of water, she regains 7 healing{7 Hit Points}.
Spells
Charm (rank 1)
Create Water (rank 1)
Hydraulic Push (rank 1)
Tidal Surge (At Will) (rank 1)
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