Nairu
Creature 8 (unique) — elf, humanoid
Pre-Remaster content. May include legacy alignment.
Assassins commit murder, either for pay or due to their belief in a cause, such as a religion or a political movement. Some assassins work alone and choose their own victims. Others are members of assassins' guilds, organizations that accept contracts to kill in return for money, favors, or both. Some criminals are the desperate who have no option but to break the law to survive, while others choose a life of crime for thrills, forming gangs or underworld guilds that specialize in certain illeg
Source: strength-of-thousands-bestiary (Pre-Remaster)
Perception +16
Skills acrobatics +17, athletics +13, deception +12, diplomacy +10, intimidation +10, medicine +14, society +12, stealth +19, survival +12, thievery +15
Str
+3
Dex
+5
Con
+2
Int
+2
Wis
+2
Cha
+0
AC 26
Fort +12
Ref +19
Will +14
HP 130
Speed 30 feet
Offense
Melee Rapier +18, Damage 1d6+8 piercing
Ranged Composite Shortbow +20, Damage 2d6+4 piercing
Abilities
Swift Sneak — Nairu can move their full speed when Sneaking.
Deny Advantage — Nairu isn't Off-Guard to creatures of 8th level or lower that are Hidden, Undetected, flanking or using Surprise Attack.
Nimble Dodge —
Poison Weapon (manipulate) —
Quick Draw — Nairu Interacts to draw a weapon, then Strikes with that weapon.
Sneak Attack — Nairu deals an extra 2d6 precision damage to Off-Guard creatures.
Surprise Attack — On the first round of combat, creatures that haven't acted yet are Off-Guard to Nairu.
Run Nairu in the encounter builder — free, no install.
Open in PathfinderGM →