Nalfeshnee
Creature 14 — demon, fiend, unholy
Pre-Remaster content. May include legacy alignment.
Nalfeshnees are huge, corpulent, boar-headed demons that hoard treasures and knowledge alike and form from the souls of avaricious mortals. Few demons understand the inner workings of the Abyss itself like nalfeshnees, and it's not unusual for a nalfeshnee to see itself as a servitor of the Abyss itself first rather than bow before a demon lord. Some claim stewardship over the fleshy realms that birth new demons, while others guard sites of particular significance deep in the plane's secret reac
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +25
Skills arcana +25, athletics +28, deception +26, diplomacy +24, intimidation +28, religion +25
Str
+8
Dex
+2
Con
+8
Int
+5
Wis
+5
Cha
+4
AC 34
Fort +28
Ref +22
Will +23
HP 365
Weaknesses cold-iron 15, holy 15
Speed 30 feet, fly 40 feet
Offense
Melee Jaws +29, Damage 3d12+14 piercing
Melee Claw +29, Damage 3d8+14 slashing
Abilities
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Forfeiture Aversion (mental) — A nalfeshnee's greed is such that losing possessions causes them harm. If an item is stolen from a nalfeshnee, the demon takes 3d6+10 mental damage.
Greedy Grab —
Claim Wealth (divine, extradimensional, teleportation) — The nalfeshnee steals all unattended items glowing with its Light of Avarice into an extradimensional space. The demon can Interact to regurgitate any number of these items into their hand or onto the ground. If the demon dies, is affected by a teleportation effect, or consumes an extradimensional space (such as a bag of holding), they vomit up all the items.
Light of Avarice (divine, light, mental) — Frequency once per hour
Effect Beams of unholy light shoot from the nalfeshnee toward four items within 60 feet. If someone is holding or wearing a targeted item, they can keep it from being affected with a successful DC 34 Reflex save. For 1 minute, the affected items glow in nauseating colors. Any non-demon is Sickened 2 and Slowed 1 as long as it holds, wears, or touches a glowing item.
Recovering from the sickness requires a successful DC 29 Will save instead of a Fortitude save. Ending the sickness this way ends the slowed condition and makes the creature temporarily immune to Light of Avarice for 24 hours.
If the creature removes or drops the item, both conditions end immediately but the creature doesn't become immune to Light of Avarice.
Spells
Dispel Magic (At will) (rank 6)
True Seeing (Constant) (rank 6)
Dimension Door (rank 5)
Illusory Object (At will) (rank 5)
Dimension Door (At will) (rank 4)
Divine Wrath (At will) (rank 4)
Abyssal Pact (rank 1)
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