Namorrodor
Creature 5 — shadow, undead, unholy
Pre-Remaster content. May include legacy alignment.
Namorrodor stalk the night, craving the flesh of the living. Though they dwell on the Shadow Plane, the shadowy substances of that plane offer them only the barest sustenance, and they forever seek to cross over onto the Material Plane-yet they can make this journey only on the eve of a death, and only in a place where their plane overlaps the Material. When they manage to make the leap between planes, a shooting star marks their passage. Attracted by the smell of cooking meat but particularly
Source: pathfinder-bestiary-3 (Pre-Remaster)
Perception +11
Skills acrobatics +12, athletics +13, stealth +14, survival +11
Str
+4
Dex
+5
Con
+3
Int
+3
Wis
+2
Cha
+0
AC 22
Fort +12
Ref +14
Will +11
HP 85
Immunities bleed, death-effects, disease, paralyzed, poison, sleep
Weaknesses fire 5, vitality 5
Speed 40 feet
Offense
Melee Jaws +15, Damage 2d8+6 piercing
Melee Claw +15, Damage 2d6+6 piercing
Ranged Spit +14, Damage 1d8+6 bludgeoning
Abilities
Interplanar Lifesense — While the namorrodor is on the Shadow Plane, its lifesense extends to the Material Plane as a vague sense with a 100-foot range.
Lifesense 30 feet — Lifesense
Material Leap (teleportation) —
Whistling Bones (auditory, aura, emotion, fear, mental) — 30 feet. Wind whistles through the namorrodor's jutting bones with an eerie tone. A creature entering or beginning its turn in the area must attempt a DC 19 Will save, becoming Frightened 1 on a failure (Frightened 2 on a critical failure). A creature can't reduce its frightened condition below 1 as long as it's in the aura.
Bounding Sprint —
Grab — Grab
Run Namorrodor in the encounter builder — free, no install.
Open in PathfinderGM →