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Nanoshard Swarm

Creature 9 — elemental, metal, swarm

Pre-Remaster content. May include legacy alignment.

SnareLANDelemental

This bizarre entity is actually a massive collective consisting of tens of thousands of constituent parts, each a tiny metal sphere barely the size of a pebble. Controlled by a single elemental spirit, the swarm is capable of flowing like liquid through the smallest openings before shaping itself into a powerful combatant, a solid wall, or any other form circumstances might require.

Source: rage-of-elements-bestiary (Pre-Remaster)

Perception +18; darkvision
Languages talican
Skills acrobatics +21, athletics +19, stealth +21
Str
+6
Dex
+6
Con
+4
Int
+3
Wis
+3
Cha
+3
AC 28 Fort +17 Ref +21 Will +16
HP 120
Immunities bleed, paralyzed, poison, sleep, swarm-mind, precision
Resistances bludgeoning 5, electricity 10, piercing 10, slashing 10
Weaknesses area-damage 10, splash-damage 10
Speed 0 feet

Offense

Melee Tendril (reach-60, versatile-b) +19, Damage 2d8+9 piercing

Abilities

Swarm Mind — This monster doesn't have a single mind (typically because it's a swarm of smaller creatures), and is immune to mental effects that target only a specific number of creatures. It is still subject to mental effects that affect all creatures in an area.
Electromagnetic Dispersal — When a nanoshard swarm takes electricity damage, they automatically shift into swarm form.
Barrier Form (concentrate, polymorph) — A single 5-foot-by-5-foot section of the wall can be destroyed by dealing 18 points of damage to it, which also reduces the swarm's total Hit Points. A nanoshard swarm can't be knocked Prone or forcibly moved while in barrier form, nor can it voluntarily move. A nanoshard swarm in barrier form can originate tendril attacks from any square of its wall.
Battle Form (concentrate, polymorph) — Melee 1 limb (reach 20 feet), Damage 4d8+9 bludgeoning
Engulf (Swarm Form) — DC 27 Reflex, 2d8+6 bludgeoning damage, Escape, Rupture 18

The monster Strides up to double its Speed and can move through the spaces of any creatures in its path. Any creature of the monster's size or smaller whose space the monster moves through can attempt a Reflex save with the listed DC to avoid being engulfed. A creature unable to act automatically critically fails this save. If a creature succeeds at its save, it can choose to be either pushed aside (out of the monster's path) or pushed in front of the monster to the end of the monster's movement. The monster can attempt to Engulf the same creature only once in a single use of Engulf. The monster can contain as many creatures as can fit in its space.

A creature that fails its save is pulled into the monster's body. It is Grabbed, is Slowed 1, and has to hold its breath or start suffocating. The creature takes the listed amount of damage when first engulfed and at the end of each of its turns while it's engulfed. An engulfed creature can get free by Escaping against the listed escape DC. An engulfed creature can attack the monster engulfing it, but only with unarmed attacks or with weapons of light Bulk or less. The engulfing creature is Off-Guard against the attack. If the monster takes piercing or slashing damage equaling or exceeding the listed Rupture value from a single attack or spell, the engulfed creature cuts itself free.
Effect: Engulf and Swallow Whole

A creature that gets free by either method can immediately breathe and exits the swallowing monster's space.

If the monster dies, all creatures it has engulfed are automatically released as the monster's form loses cohesion.
Swarm Form (concentrate) — The nanoshard swarm collapses into its natural form: a Huge sea of tiny metal spheres. It drops anything it's holding. While in swarm form, the nanoshard swarm's Speed is 25 feet, it can move through any area large enough for a single sphere to fit through without having to Squeeze, and it gains Engulf.

WORKS WELL WITH

SniperLANDA sniper attacks from beyond engulf range while the snare funnels enemies into kill zones through positioning dual-threat.
WeaverLANDA weaver debuffs reflex saves, making engulf more reliable against nimble targets through priority synergy.

PUNISHES

✖ clumping✖ melee reliance
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder Rage of Elements.

This stat block is Open Game Content, used under the Open Game License 1.0a (full license text) and not under the ORC License. The Section 15 copyright notice required by that license is reproduced in full on our licenses page.

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