Narlynark
Creature 5 (unique) — humanoid, kobold
Pre-Remaster content. May include legacy alignment.
Source: crown-of-the-kobold-king-bestiary (Pre-Remaster)
Perception +13
Skills acrobatics +12, deception +11, nature +13, stealth +12, survival +13
Str
+0
Dex
+3
Con
+3
Int
+0
Wis
+4
Cha
+2
AC 22
Fort +14
Ref +10
Will +13
HP 75
Resistances electricity 5, poison 5
Speed 25 feet
Offense
Melee Sickle +12, Damage 1d4+2 slashing
Abilities
Wild Retreat (move, primal) — Frequency once per hour
Requirements Narlynark is adjacent to at least one enemy;
Effect Narlynark shrieks in terror, a sound that quickly transitions from a kobold cry to the shrill cry of a bird. A pair of feathery wings grows from his back and his feet turn into bird talons. As he leaps into the air to flee, his talons lash out-one adjacent enemy of Narlynark's choice takes 3d6 + 6 slashing damage (DC 22 Reflex). Narlynark can then fly up to 35 feet away. He must end his movement in a space that isn't adjacent to any enemies, and if he doesn't end the movement on the ground, he falls to the ground as his wings vanish and his feet return to normal.
Spells
Fireball (rank 3)
Lightning Bolt (rank 3)
Create Food (rank 2)
Acid Splash (rank 1)
Burning Hands (rank 1)
Create Water (rank 1)
Electric Arc (rank 1)
Heal (rank 1)
Produce Flame (rank 1)
Ray of Frost (rank 1)
Spider Sting (rank 1)
Run Narlynark in the encounter builder — free, no install.
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