← Bestiary index

Narseigus Wormcaller

Creature 11 (unique) — dwarf, humanoid

Pre-Remaster content. May include legacy alignment.

Source: sky-kings-tomb-bestiary (Pre-Remaster)

Perception +20
Skills acrobatics +18, athletics +19, deception +24, diplomacy +24, intimidation +24, nature +22, occultism +22, survival +20
Str
+2
Dex
+1
Con
+4
Int
+3
Wis
+3
Cha
+6
AC 31 Fort +21 Ref +18 Will +24
HP 140
Speed 20 feet, burrow 20 feet, climb 20 feet

Offense

Melee Staff +20, Damage 2d4+8 bludgeoning
Melee Tail +25, Damage 1d10+13 bludgeoning

Abilities

Tremorsense (Imprecise) 10 Feet — Tremorsense
+2 Status to All Saves vs. Magic
Inexorable — When Narseigus gains the Paralyzed, Slowed, or Stunned condition, roll a DC 15 Flat. On a success, he ignores the condition.
Light Blindness — Light Blindness
Shake It Off (fortune, primal) — Frequency once per day Trigger Narseigus fails or critically fails a saving throw against a condition or adverse effect (such as Cursed Metamorphosis) Effect Narseigus rerolls the triggering saving throw and uses the better result.
Quickened Casting (concentrate, spellshape) — If Narseigus' next action is to cast an occult spontaneous cantrip or an occult spontaneous spell of 4th level or lower, he reduces the number of actions to cast it by 1 (minimum 1 action).
Steady Spellcasting — If a reaction would disrupt Narseigus' spellcasting action, he attempts a DC 15 Flat. On a success, the action isn't disrupted.
Worm Form (morph, occult) — Narseigus partially transforms his lower body into that of a cave worm. He can use only his tail unarmed Strike and his burrow and climb Speeds while in this form. This transformation lasts for 1 minute.
Worm's Feast (primal) — Frequency once per day Effect Narseigus calls forth a brood of infantile cave worms to feast on his enemy's flesh. One creature within 30 feet must attempt a DC 27 Fortitude save. **Critical Success** The worms writhe away harmlessly. **Success** The target takes 2d6 piercing plus 4d6 persistent piercing{2d6 piercing damage and 4d6 persistent piercing} damage. **Failure** The target takes 6d6 piercing plus 4d6 persistent piercing{6d6 piercing damage and 4d6 persistent piercing} damage. **Critical Failure** As failure, plus the target is Off-Guard as long as it takes persistent piercing damage. Note: A DC for this ability was not provided by Paizo. The DC present here is a moderate DC for the creature's level based on the Gamemastery Guide creature building rules

Spells

Dominate (rank 6)
Feeblemind (rank 6)
Unusual Anatomy (rank 5)
Enervation (rank 4)
Translocate (rank 4)
Aberrant Whispers (rank 3)
Haste (rank 3)
Locate (rank 3)
Slow (rank 3)
Vampiric Touch (rank 3)
Blood Vendetta (rank 2)
Blur (rank 2)
Darkness (rank 2)
Dispel Magic (rank 2)
Invisibility (rank 2)
Paranoia (rank 2)
Translate (rank 2)
Vomit Swarm (rank 2)
Alarm (rank 1)
Chill Touch (rank 1)
Command (rank 1)
Daze (rank 1)
Grim Tendrils (rank 1)
Magic Missile (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Sigil (rank 1)
Soothe (rank 1)
Telekinetic Hand (rank 1)
Tentacular Limbs (rank 1)
True Strike (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Narseigus Wormcaller in the encounter builder — free, no install.

Open in PathfinderGM →