Naunet
Creature 7 — monitor, protean
Pugnacious and powerfully muscled, naunets serve as the scouts and rank-and-file troops of protean armies. Proteans are manifestations of chaos made flesh, natives of the Maelstrom that embody the primeval potency of entropy in their serpentine forms.
Source: pathfinder-monster-core-2
Perception +14
Skills acrobatics +14, athletics +16, intimidation +16, stealth +14, survival +12
Str
+5
Dex
+3
Con
+5
Int
+0
Wis
+3
Cha
+3
AC 24
Fort +18
Ref +14
Will +12
HP 120
Resistances precision 5, protean-anatomy 10
Speed 25 feet, fly 30 feet, swim 25 feet
Offense
Melee Jaws +18, Damage 2d10+8 piercing
Melee Tail +18, Damage 2d8+8 bludgeoning
Melee Tentacle +18, Damage 2d8+8 piercing
Abilities
Entropy Sense (Imprecise) 30 feet (divine, prediction) — A naunet can anticipate the most likely presence of a creature through a supernatural insight into chaotic probabilities and chance. This grants them the ability to sense creatures within the listed range. Veil of privacy prevents a creature from being detected via entropy sense automatically (without a counteract check).
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Fast Healing 2 — Fast Healing
Protean Anatomy 10 (divine) — A protean's vital organs shift and change shape and position constantly. Immediately after the protean takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The protean is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the protean automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Adaptive Strike (divine, polymorph) — The naunet chooses adamantine, cold iron, or silver; its melee Strikes count as that type for 1 minute or until it uses Adaptive Strike again.
Change Shape (concentrate, divine, polymorph) — The naunet can take the appearance of any Small, Medium, or Large animal, beast, or humanoid. This doesn't change its Speed or its attack and damage bonuses with its Strikes but might change the damage type its Strikes deal.
Change Shape
Confounding Slam (divine, emotion, mental) — A creature hit by the naunet's tentacle Strike is Stupefied 2 for 1d4 rounds (DC 25 Will negates). If the creature was already stupefied in this way, the duration extends by 1 round instead.
Constrict — 1d8+8 bludgeoning damage, DC 22 Fortitude save
Constrict
Grab — Grab
Spells
Translocate (rank 4)
Unfettered Movement (Constant) (rank 4)
Vampiric Feast (rank 3)
Acid Grip (rank 2)
Mist (At Will) (rank 2)
Shatter (At Will) (rank 2)
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