Necrohusk
Creature 5 (rare) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Necrohusks are skittering, undead monstrosities, created when a humanoid is purposefully twisted into a new creature through necromantic experimentation. Unlike fleshwarps and recipients of successful necrografts, prospective necrohusks never survive the procedure. After reanimation, they're cunning, animalistic creatures that follow their creator's orders without question. Creating a necrohusk is an incredibly difficult endeavor, fraught with error. Most attempts result in lumps of useless, ro
Source: quest-for-the-frozen-flame-bestiary (Pre-Remaster)
Perception +14
Skills acrobatics +13, athletics +12, stealth +13
Str
+5
Dex
+4
Con
+1
Int
-3
Wis
+3
Cha
-1
AC 22
Fort +10
Ref +15
Will +12
HP 75
Immunities bleed, death-effects, disease, paralyzed, poison, prone, unconscious
Speed 30 feet, climb 30 feet
Offense
Melee Jaws +15, Damage 2d6+5 piercing plus 1d6 poison
Melee Leg +15, Damage 2d4+5 piercing
Ranged Ichor Spit +14, Damage 3d8 poison
Abilities
Lifesense (Imprecise) 30 feet — Lifesense
Skitter —
Void Healing — Negative Healing
Frenzied Assault — The necrohusk makes three leg Strikes. If more than one Strike hits the same target, combine the damage of the Strikes that hit the creature and apply the creature's resistances and weaknesses only once.
Impaling Lunge — The necrohusk Strides twice. If the necrohusk ends its movement within melee range of an enemy, it makes a leg Strike against that enemy. On a hit, the Strike deals an additional 1d6 bleed.
Vile Innards — The necrohusk spews some of its rotting insides when it makes an ichor spit Strike. On a critical hit, the target is Sickened 2.
Run Necrohusk in the encounter builder — free, no install.
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