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Necromunculus

Creature 0 (uncommon) — undead, unholy

Pre-Remaster content. May include legacy alignment.

A necromunculus is a tiny undead servant that can only be created by an undead creature. These servitors are common creations in Geb, where undead crafters and masterminds have countless years to dabble in necromantic crafts and a great need for unquestioning loyalty from servitors more cunning than other simple undead minions. Necromunculi are similar to homunculi, but there are a few notable differences between these undead creatures and the constructs they are named after. A necromunculus ma

Source: blood-lords-bestiary (Pre-Remaster)

Perception +5
Skills acrobatics +4, stealth +6
Str
-1
Dex
+2
Con
+1
Int
+0
Wis
+1
Cha
-2
AC 16 Fort +3 Ref +6 Will +3
HP 20
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 15 feet, fly 40 feet

Offense

Melee Claw +7, Damage 1d4 slashing

Abilities

Undead Master Link (arcane, mental) — A necromunculus can't speak, but it is telepathically linked to its undead creator. It can share information back and forth, including its master's knowledge and everything the necromunculus hears. The range of this link is 1,500 feet. If the necromunculus is destroyed, the master takes 2d10 mental damage. If the master is slain, the necromunculus becomes mindless and wanders aimlessly in search of undead to attack and try to eat.
Stupefying Touch — A creature damaged by a necromunculus's claw Strike must succeed at a DC 15 Will saving throw or become Stupefied 1 for 1 round.

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