Necrophidius
Creature 3 — construct, mindless
Pre-Remaster content. May include legacy alignment.
Although the necrophidius is a mindless construct with no particular ability to comprehend the complexities of good or evil, these sinister-looking constructs are often crafted by evil or macabre creators seeking to imbue their guardians with a frightening aesthetic. Constructed from bones harvested from serpents and humans, a necrophidius is animated by occult magic, not unlife. Each necrophidius is built from the skeleton of a large snake, but its skull has been replaced by that of a humanoid
Source: pathfinder-bestiary-2 (Pre-Remaster)
Perception +9
Skills acrobatics +9, athletics +10, stealth +9
Str
+3
Dex
+4
Con
+0
Int
-5
Wis
+2
Cha
-5
AC 19
Fort +7
Ref +11
Will +9
HP 50
Weaknesses bludgeoning 5
Speed 25 feet
Offense
Melee Jaws +8, Damage 1d10+3 piercing
Abilities
Dance of Death (mental, occult, visual) — The necrophidius sways, its serpentine form undulating and clattering in a hypnotic rhythm. Each creature that witnesses the dance must attempt a DC 18 Will save.
**Critical Success** The creature is unaffected and is temporarily immune for 24 hours.
**Success** The creature is unnerved by the swaying and becomes Off-Guard until the end of the necrophidius's next turn.
**Failure** The creature is distracted by the swaying, becoming Stunned 1. After it recovers, it is off-guard until the end of the necrophidius's next turn.
**Critical Failure** As failure, but Stunned 3.
Necrophidic Paralysis (incapacitation, occult) — A living creature bitten by a necrophidius must succeed at a DC 20 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 for each save attempted. A creature that succeeds at this save is temporarily immune to necrophidic paralysis for 24 hours.
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