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Nenchuuj

Creature 19 (uncommon) — fiend, sahkil, unholy

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +33
Skills acrobatics +33, arcana +39, deception +33, intimidation +37, occultism +37, stealth +33
Str
+5
Dex
+8
Con
+6
Int
+10
Wis
+6
Cha
+8
AC 43 Fort +31 Ref +29 Will +37
HP 355
Immunities death-effects, fear-effects
Weaknesses holy 15
Speed 50 feet, Air Walk 25 feet

Offense

Melee Fist +35, Damage 4d8+13 bludgeoning plus 5d6 spirit
Ranged Mindtwisting Utterance +36, Damage 4d12 mental plus 5d6 spirit

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+2 Status to All Saves vs. Magic
Distort Magic (divine) —
Easy to Call — The sahkil is considered 2 levels lower for the purposes of being summoned by rituals (such as Binding Circle), but is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Skip Between (divine, teleportation) — The sahkil can move itself between the Ethereal Plane and the Material Plane, as Ethereal Jaunt, except that this ability has an unlimited duration and can be Dismissed.
Tainted Backlash — A creature Frightened by the sahkil's Mask of Terror is gripped with fear of the ways magic can go wrong. The creature is Stupefied 2 for as long as it is frightened. If the creature Casts a Spell during its turn, it can't reduce its frightened condition at the end of that turn.

Spells

Air Walk (Constant) (rank 9)
Dispel Magic (At Will) (rank 9)
Mask of Terror (Constant) (See Tainted Backlash) (rank 9)
Weird (rank 9)
Mind Blank (rank 8)
Fear (At Will) (rank 4)
Freedom of Movement (rank 4)
Nightmare (At Will) (rank 4)
Detect Magic (Constant) (rank 1)

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