Nessari
Creature 20 — devil, fiend, unholy
When an army of devils invades to bathe a region in bloodshed and hellfire, it is likely that one of the nessaris masterminded the incursion. Cunning, powerful, and ruthless, nessaris often serve the archdevils directly. They rule infernal duchies, subjugate mortal worlds, and usurp infernal rivals using unparalleled despotism and calculated ferocity. To realize their tyrannical machinations, nessaris claim mortal souls that they corrupt into ort servants, which can then be shaped and transforme
Source: pathfinder-monster-core
Perception +37
Skills acrobatics +34, arcana +32, athletics +33, deception +39, diplomacy +34, intimidation +39, religion +37, society +36, stealth +34
Str
+9
Dex
+8
Con
+9
Int
+8
Wis
+9
Cha
+8
AC 46
Fort +37
Ref +32
Will +35
HP 335
Immunities fire
Resistances physical (except silver) 15, poison 15
Weaknesses holy 15
Speed 35 feet, fly 50 feet
Offense
Melee Jaws +40, Damage 4d10+17 piercing
Melee Claw +38, Damage 4d6+17 slashing plus 2d6 spirit
Melee Tail +36, Damage 4d10+17 bludgeoning
Melee Wing +36, Damage 4d6+17 slashing
Abilities
Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical, mental) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic —
Regeneration 30 (Deactivated by Holy) — Regeneration
Commander's Aura (aura, divine) — 100 feet.
Commanded or allied unholy creatures in the aura of lower level than the nessari gain a +1 circumstance bonus to attack rolls, damage rolls, AC, saves, and skill checks.
Frightful Presence (aura, divine, emotion, fear, mental) — 20 feet. DC 42 Will
Frightful Presence
Reactive Strike (Special) — The nessari can make a Reactive Strike when a creature within reach uses a concentrate action, in addition to the usual trigger. The devil can disrupt triggering concentrate actions, and they disrupt actions on any hit, not only a critical hit.
Reactive Strike
Constrict (unholy) — 2d10+17 bludgeoning, DC 43 Fortitude
Constrict
Fast Swoop — The nessari Flies and makes a wing Strike at any point during its movement.
Masterful Quickened Casting (concentrate) — Frequency once per round
Effect If the nessari's next action is to cast an 8th-rank or lower innate spell, reduce the number of actions to cast it by 1 (minimum 1 action).
Nessari Venom (poison) — Saving Throw DC 43 Fortitude
Maximum Duration 10 rounds
Stage 1 6d6 poison damage and Drained 1 (1 round)
Stage 2 7d6 poison damage and Drained 2 (1 round)
Stage 3 8d6 poison damage and Drained 3 (1 round)
Shape Devils (divine, downtime) — The nessari reshapes a large number of orts within a 600-foot emanation into more powerful devils to swell Hell's legions. The nessari must have available the number of orts listed on the table below.
Devil Level Number of Orts 4 or below 4 5-6 8 7-8 16 9-10 32 11-12 64 13-14 128 15-16 256 17-18 512 19-20 1.024 The nessari can shape 100 orts per day, to a maximum of 1,100 orts in 11 days. Devils created in this way are in thrall to the nessari and follow its orders, with the exception of created nessaris or other devils of similar power, which are always independent. As a result, few nessaris choose to create peers. At the end of the Shape Devils activity, the nessari attempts an incredibly hard Religion check of the desired devil's level, with results as follows.
**Critical Success** The nessari shapes two devils from the massed orts instead of one.
**Success** The nessari shapes a devil of the desired type and level.
**Failure** The devil shaped from the orts is 2 levels lower than the intended devil.
**Critical Failure** The nessari fails to shape any devils and draws the ire of an archdevil for its waste of resources.
Improved Grab — Improved Grab
Spells
Manifestation (rank 10)
Falling Stars (rank 9)
Seize Soul (At Will) (rank 9)
Divine Decree (At Will) (rank 7)
Scrying (rank 6)
Truesight (Constant) (rank 6)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Wall of Fire (At Will) (rank 4)
Fireball (At Will) (rank 3)
Dispel Magic (At Will) (rank 2)
Diabolic Pact (rank 1)
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