Ngara
Creature 12 (unique) — aberration
Pre-Remaster content. May include legacy alignment.
In naga culture, the foul-tempered, unkempt spirit naga holds a contemptible place similar to that of hags in humanoid cultures. These decrepit creatures live out lives of solitude, sought out only by those who are foolish or brave enough to think they can benefit from the spirit naga's powers without paying a heavy price-for most who dare to show such hubris, the price is their own lives. Spirit nagas seek out desolate ruins and places long associated with death and corruption. These sinister,
Source: kingmaker-bestiary (Pre-Remaster)
Perception +22
Skills acrobatics +23, athletics +22, deception +25, intimidation +25, occultism +22, stealth +23
Str
+4
Dex
+5
Con
+4
Int
+2
Wis
+4
Cha
+7
AC 33
Fort +19
Ref +24
Will +23
HP 215
Speed 25 feet, swim 15 feet
Offense
Melee Fangs +24, Damage 3d10+8 piercing
Abilities
Spirit Naga Venom (poison) — Saving Throw DC 32 Fortitude
Maximum Duration 6 rounds
Stage 1 2d6 poison damage and Stupefied 1 (1 round)
Stage 2 2d6 poison damage and Stupefied 2 (1 round)
Spells
Dominate (rank 6)
Feeblemind (rank 6)
Phantasmal Calamity (rank 6)
Spirit Blast (rank 6)
Black Tentacles (rank 5)
Subconscious Suggestion (rank 5)
Tongues (rank 5)
Clairvoyance (rank 4)
Confusion (rank 4)
Fly (rank 4)
Modify Memory (rank 4)
Dream Message (rank 3)
Mind Reading (rank 3)
Paralyze (rank 3)
Vampiric Touch (rank 3)
Blur (rank 2)
Dispel Magic (rank 2)
Humanoid Form (rank 2)
Inveigle (rank 2)
Mirror Image (rank 2)
Telekinetic Maneuver (rank 2)
Charm (rank 1)
Command (rank 1)
Daze (rank 1)
Detect Magic (rank 1)
Grim Tendrils (rank 1)
Mage Hand (rank 1)
Read Aura (rank 1)
Sigil (rank 1)
Unseen Servant (rank 1)
Run Ngara in the encounter builder — free, no install.
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