Nhakazarin
Creature 5 (unique) — ghoul, undead, unholy
Pre-Remaster content. May include legacy alignment.
Source: abomination-vaults-bestiary (Pre-Remaster)
Perception +10
Skills acrobatics +11, athletics +13, intimidation +14, occultism +11, religion +10, stealth +11
Str
+4
Dex
+2
Con
+4
Int
+2
Wis
-1
Cha
+5
AC 21
Fort +15
Ref +12
Will +9
HP 75
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Speed 30 feet, burrow 5 feet
Offense
Melee Jaws +14, Damage 2d8+6 piercing
Melee Claw +14, Damage 2d6+6 slashing
Melee Staff +14, Damage 1d4+6 bludgeoning
Abilities
Void Healing — Negative Healing
Consume Flesh (manipulate) — Nhakazarin can regain Hit Points from any given corpse only once.
Consume Masterpiece (manipulate) — She can feed from the statue only once each day.
Ghoul Fever (disease) — Saving Throw DC 22 Fortitude
Stage 1 carrier with no ill effect (1 day)
Stage 2 2d6 void damage and regains half as many Hit Points from all healing (1 day)
Stage 3 as stage 2 (1 day)
Stage 4 2d6 void damage and gains no benefit from healing (1 day)
Stage 5 as stage 4 (1 day)
Stage 6 dead, and rises as a Ghoul the next midnight.
Paralysis (incapacitation, occult) — Any living, non-elf creature hit by a ghoul's attack must succeed at a DC 22 Fortitude save or become Paralyzed. It can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move) — Nhakazarin jumps up to half her Speed. This movement doesn't trigger reactions.
Spells
Chilling Darkness (rank 3)
Vampiric Touch (rank 3)
Dispel Magic (rank 2)
Silence (rank 2)
Sound Burst (rank 2)
Bane (rank 1)
Chill Touch (rank 1)
Command (rank 1)
Daze (rank 1)
Harm (rank 1)
Ray of Enfeeblement (rank 1)
Read Aura (rank 1)
Shield (rank 1)
Sigil (rank 1)
Touch of Undeath (rank 1)
Run Nhakazarin in the encounter builder — free, no install.
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