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Nhimbaloth's Cutter

Creature 8 (rare) — construct, golem, mindless

Pre-Remaster content. May include legacy alignment.

Crafted of hardened glass and held together by magically treated lead, glass golems are both deadly guardians and works of exquisite art. Glass golems most often protect grand cathedrals or opulent palaces-testaments to the wealth and power of those they serve, or once served. Once spurred into action by the commands of their creators, glass golems are quicker and more agile than most other golems. Their sharp, blade-like limbs can easily sever veins and arteries, creating wounds that bleed prof

Source: abomination-vaults-bestiary (Pre-Remaster)

Perception +14
Skills acrobatics +16, athletics +19, stealth +14
Str
+5
Dex
+4
Con
+5
Int
-5
Wis
+0
Cha
-5
AC 26 Fort +17 Ref +16 Will +14
HP 135
Resistances physical (except adamantine, bludgeoning) 10
Speed 25 feet

Offense

Melee Bladed Limb +20, Damage 2d6+8 slashing plus 1d6 bleed

Abilities

Golem Antimagic — Harmed by sonic (6d6 untyped, 2d6 untyped from areas or persistent damage); healed by fire (area 2d6 healing HP); slowed by cold Golem Antimagic
Spell Reflection (arcane) —
Vulnerable to Shatter — A glass golem is affected by the Shatter spell as though the golem were an unattended object.
Grim Glimmering (light, visual) — The golem creates waves of baleful light that cast dim light in a 60-foot emanation. The light lasts until the start of the golem's next turn, after which the golem can't use Grim Glimmering for 1d4 rounds. A creature within the light or that enters the light must attempt a DC 23 Will save. **Success** The creature is unaffected. **Failure** The creature is Dazzled for 1 round. **Critical Failure** The creature is Doomed 1 and Blinded for 1 round.

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