← Bestiary index

Night Hag

Creature 9 — fiend, hag, humanoid, unholy

Pre-Remaster content. May include legacy alignment.

Night hags are thieves and merchants of mortal souls. These foul creatures collect souls in dark gems or crystalline jars to sell in fiendish markets, and are themselves empowered by potent magic jewels known as Heartstones . They haunt the Ethereal Plane, where they prey upon mortals in their dreams, debilitating them with horrific nightmares as they rest. A night hag may find a particular target and haunt them continuously over the course of weeks, slowly and cruelly breaking down the victim's

Source: pathfinder-bestiary (Pre-Remaster)

Perception +18
Skills arcana +18, deception +18, diplomacy +18, intimidation +14, occultism +20, religion +20
Str
+5
Dex
+4
Con
+6
Int
+4
Wis
+5
Cha
+3
AC 28 Fort +19 Ref +17 Will +18
HP 170
Immunities sleep
Resistances mental 10
Weaknesses cold-iron 10
Speed 25 feet

Offense

Melee Jaws +20, Damage 2d8+8 piercing plus 1d6 spirit
Melee Claw +20, Damage 2d10+8 slashing plus 1d6 spirit

Abilities

Coven (mental, occult) — A night hag adds Dominate, Nightmare, Scrying, and Spellwrack to her coven's spells. Coven
Nightmare Rider — When a night hag rides a Nightmare, the nightmare also gains the night hag's status bonus to saves against magic, and both the hag and rider benefit when the night hag uses her Heartstone's Ethereal Jaunt innate spell.
Constant Spells — Constant Spells
+2 Status to All Saves vs. Magic
-2 to All Saves (If Heartstone is Lost)
Abyssal Plague (disease) — A creature can't recover from drained until abyssal plague is cured. Saving Throw DC 28 Fortitude Stage 1 Drained 1 (1 day) Stage 2 Drained increases by 2 (1 day)
Change Shape (concentrate, occult, polymorph) — The night hag can take on the appearance of any Medium female humanoid. This doesn't change her Speed or her attack and damage bonuses with her Strikes, but might change the damage type her Strikes deal (typically to bludgeoning). Change Shape
Dream Haunting (mental, occult) — If a night hag is ethereal and hovering over a sleeping chaotic or evil creature, she can ride the victim's back until dawn. The creature endures tormenting dreams as the hag casts Nightmare on it, and is exposed to abyssal plague. Any drained caused by dream haunting is cumulative. Only an ethereal being can confront the night hag and stop her dream haunting.
Spell Ambush — A creature Off-Guard to the night hag takes a -2 circumstance penalty to checks and DCs to defend against her spells.

Spells

Bind Soul (At Will) (Heartstone) (rank 9)
Control Weather (rank 8)
Dream Council (rank 8)
Ethereal Jaunt (At Will) (Heartstone) (rank 7)
Baleful Polymorph (rank 6)
Dominate (rank 6)
Scrying (rank 6)
Spellwrack (rank 6)
Illusory Scene (rank 5)
Prying Eye (rank 5)
Shadow Blast (Heartstone) (rank 5)
Clairvoyance (rank 4)
Nightmare (rank 4)
Nightmare (rank 4)
Talking Corpse (rank 4)
Clairaudience (rank 3)
Dream Message (rank 3)
Dream Message (At Will) (rank 3)
Augury (rank 2)
Invisibility (At Will) (rank 2)
Charm (rank 1)
Detect Alignment (Constant) (All Alignments) (rank 1)
Detect Magic (Constant) (3rd) (rank 1)
Illusory Disguise (rank 1)
Magic Missile (At Will) (rank 1)
Ray of Enfeeblement (At Will) (rank 1)
Sleep (At Will) (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Night Hag in the encounter builder — free, no install.

Open in PathfinderGM →