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Nightwood Guardian

Creature 9 (uncommon) — giant, troll, wood

The nightwoods are parts of the Plane of Wood permanently bathed in darkness due to an absence of fluorescent plants. Here, the flora and fauna require darkness, not light, to thrive. Troll-like creatures known as nightwood guardians patrol these woods to ensure they remain in perpetual shadow. Considering themselves righteous gardens, they care little for the excuses of anyone else—intruders or residents. The guardians absolutely loathe the light, though it doesn't harm them as it does some var

Source: rage-of-elements-bestiary

Perception +17
Skills acrobatics +23, intimidation +21
Str
+6
Dex
+3
Con
+6
Int
+0
Wis
+2
Cha
+2
AC 26 Fort +21 Ref +16 Will +17
HP 200
Weaknesses axe-vulnerability 10, fire 10
Speed 30 feet

Offense

Melee Club +21, Damage 3d8+6 bludgeoning
Melee Jaws +21, Damage 2d12+6 piercing

Abilities

Fire-fueled Rage — When a nightwood guardian takes fire damage, they become enraged. The guardian gains 15 temporary Hit Points, deals 2 additional damage with melee Strikes, and has a –1 penalty to AC. They can't Raise their Shield or use actions with the concentrate trait except for Seek. This effect ends when the nightwood guardian no longer observes any fire for 1 round or when they fall Unconscious, whichever comes first.
Flesh of Wood (primal, wood) — Wounds inflicted on a nightwood guardian turn their flesh to wood. When the guardian is reduced to 40 HP or fewer, their body becomes solid wood. They are stunned, have resistance 10 to all damage, and have regeneration 40 (deactivated by fire). This ends once the guardian has 100 HP or more, though they can choose to stay in this form indefinitely.
Light Blindness — Light Blindness
Reactive Strike — Attack Of Opportunity
Shield Block — Shield Block
Shield Eyes — When a nightwood guardian has their shield raised, they protect their eyes, losing the Blinded and Dazzled conditions from light blindness and other light effects.
Nightwood Roar (concentrate, darkness, primal) — Frequency once per hour; Effect The guardian roars, snuffing out lights in a 30-foot cone. Ordinary flames and lights are extinguished, and the guardian attempts to counteract any magical light with a +21 counteract modifier and a counteract rank of 5.

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