Nightwood Guardian
Creature 9 (uncommon) — giant, troll, wood
Pre-Remaster content. May include legacy alignment.
AnvilCrasherLANDgianttrollwood
The nightwoods are parts of the Plane of Wood permanently bathed in darkness due to an absence of fluorescent plants. Here, the flora and fauna require darkness, not light, to thrive. Troll-like creatures known as nightwood guardians patrol these woods to ensure they remain in perpetual shadow. Considering themselves righteous gardens, they care little for the excuses of anyone else—intruders or residents. The guardians absolutely loathe the light, though it doesn't harm them as it does some var
Source: rage-of-elements-bestiary (Pre-Remaster)
Perception +17; darkvision
Languages fey, jotun, muan
Skills acrobatics +23, intimidation +21, Nightwood Lore +15
Str
+6
Dex
+3
Con
+6
Int
+0
Wis
+2
Cha
+2
Items Club, Elemental Wooden Shield
AC 26
Fort +21
Ref +16
Will +17
HP 200 (flesh of wood)
Weaknesses axe-vulnerability 10, fire 10
Speed 30 feet
Offense
Melee Club (reach-10) +21, Damage 3d8+6 bludgeoning
Melee Jaws (unarmed) +21, Damage 2d12+6 piercing
Abilities
Fire-fueled Rage — When a nightwood guardian takes fire damage, they become enraged. The guardian gains 15 temporary Hit Points, deals 2 additional damage with melee Strikes, and has a –1 penalty to AC. They can't Raise their Shield or use actions with the concentrate trait except for Seek. This effect ends when the nightwood guardian no longer observes any fire for 1 round or when they fall Unconscious, whichever comes first.
Flesh of Wood (primal, wood) — Wounds inflicted on a nightwood guardian turn their flesh to wood. When the guardian is reduced to 40 HP or fewer, their body becomes solid wood. They are stunned, have resistance 10 to all damage, and have regeneration 40 (deactivated by fire). This ends once the guardian has 100 HP or more, though they can choose to stay in this form indefinitely.
Light Blindness — When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.
Reactive Strike —
Shield Block —
Shield Eyes — When a nightwood guardian has their shield raised, they protect their eyes, losing the Blinded and Dazzled conditions from light blindness and other light effects.
Nightwood Roar (concentrate, darkness, primal) — Frequency once per hour;
Effect The guardian roars, snuffing out lights in a 30-foot cone. Ordinary flames and lights are extinguished, and the guardian attempts to counteract any magical light with a +21 counteract modifier and a counteract rank of 5.
Effect The guardian roars, snuffing out lights in a 30-foot cone. Ordinary flames and lights are extinguished, and the guardian attempts to counteract any magical light with a +21 counteract modifier and a counteract rank of 5.
WORKS WELL WITH
CrasherLANDCrasher exploits the space the Anvil controls, piling damage onto creatures pinned by Reactive Strike.
WeaverLANDWeaver repositions enemies into the Guardian's reach, compounding Reactive Strike threat.
MenderLANDMender mitigates the Guardian's vulnerability window when Flesh of Wood triggers at low health.
PUNISHES
✖ mobility✖ fire damage✖ light dependency
double Anvil lacks damage output
Works well with · Punishes · Pairing advice
Unlock with Tactics
Run Nightwood Guardian in the encounter builder — free, no install.
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