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Nikaramsa

Creature 14 — asura, fiend, unholy

Pre-Remaster content. May include legacy alignment.

Lies, knowledge, and deception are a nikaramsa's stock and trade. They are outstanding scholars, with deep and nuanced understanding of religion, philosophy, astrology, and similar subjects. They take particular delight in exploiting the greed and hubris of gullible worshippers, using them to desecrate and destroy their own faith. Even in their goal of undermining the holy, nikaramsas' twisted humor knows few bounds, and they prefer to take on the guise of divine messengers with boons to share.

Source: pathfinder-bestiary-3 (Pre-Remaster)

Perception +25
Skills athletics +24, deception +28, religion +25, stealth +25
Str
+8
Dex
+3
Con
+2
Int
+1
Wis
+5
Cha
+8
AC 35 Fort +22 Ref +25 Will +27
HP 315
Immunities curse
Weaknesses holy 10
Speed 50 feet

Offense

Melee Jaws +29, Damage 3d10+14 piercing plus 2d6 spirit
Melee Claw +29, Damage 3d6+14 slashing plus 2d6 spirit
Melee Tongue +29, Damage 3d6+14 bludgeoning plus 2d6 spirit

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Pervert Miracle (curse, divine) —
Towering Stance (divine, illusion) — A nikaramsa is in fact a Medium creature, but appears as a Large creature due to the force of their personality. A creature interacting with the nikaramsa can attempt a DC 36 Will save to see the nikaramsa as they truly are. If the creature succeeds, the reach of nikaramsa's attacks against that foe decrease to 5 feet (10 feet for their tongue). If all creatures in the nikaramsa's vicinity successfully disbelieve this illusion, the nikaramsa becomes Medium and Enfeebled 2 for as long as everyone sees their true form.
Sap Mind (divine, mental) — The nikaramsa focuses their gaze on one creature within 60 feet. That target must attempt a DC 34 Will save. Regardless of the outcome of the saving throw, the target then becomes temporarily immune for 1 day. **Critical Success** The nikaramsa is caught off guard by the strength of the target's resistance and becomes Stupefied 2 until the end of their next turn. **Success** The target resists the nikaramsa's influence. **Failure** The target's focus and willpower drain away; it becomes Stupefied 2 for 1 minute. **Critical Failure** As failure, but the target becomes Stupefied 3 for 1 hour.
Improved Knockdown — Improved Knockdown

Spells

Divine Decree (rank 7)
Dimension Door (rank 4)
Dimension Door (At Will) (rank 4)
Remove Curse (rank 4)
Dream Message (rank 3)
Mind Reading (rank 3)
Neutralize Poison (rank 3)
Nondetection (Constant) (Self Only) (rank 3)
Remove Disease (rank 3)
Invisibility (At Will) (Self Only) (rank 2)
Restore Senses (rank 2)
See Invisibility (Constant) (rank 2)
Bane (rank 1)
Bless (rank 1)
Detect Alignment (Constant) (rank 1)
Heal (rank 1)
Illusory Disguise (At Will) (rank 1)
Magic Aura (Constant) (Self Only) (rank 1)
Ventriloquism (At Will) (rank 1)

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