Ninkonda
Creature 17 (uncommon) — angel, celestial, holy
When once-honorable mortals fall to wickedness and perform terrible atrocities, ninkondas set out to track them down. Clad in plate armor that features a brilliantly shining mirror in the chest and bearing spikes and nails impaled into their bodies, ninkondas serve as hunters for celestial forces. Rather than immediately slaying their quarries, however, ninkondas do their best to encourage a change of heart and foster eventual redemption in their targets. Ninkondas use their mirrors to refect th
Source: pathfinder-monster-core-2
Perception +29
Skills acrobatics +27, athletics +34, diplomacy +34, intimidation +30, religion +28, society +26
Str
+9
Dex
+4
Con
+7
Int
+3
Wis
+6
Cha
+7
AC 39
Fort +30
Ref +27
Will +33
HP 350
Weaknesses unholy 15
Speed 30 feet, fly 45 feet
Offense
Melee Nailed Fist +34, Damage 2d8 piercing plus 2d6+17 bludgeoning
Ranged Nail Blast +34, Damage 3d8+8 piercing plus 2d8 bleed
Abilities
Aura of Refection (aura, divine, holy, mental, visual) — 60 feet. The ninkonda's mirror refects the weaknesses in creatures' souls. A creature that enters or starts its turn in the aura must succeed at a DC 36 Will save or be Dazzled and take a –2 penalty to Will saves against the ninkonda's abilities for 1 round.
Reactive Strike — Reactive Strike
Refect Spell —
Nail Barrage (divine) — The ninkonda sprays a mass of nails that deal 14d8 piercing damage in a 20-foot type:emanation with a DC 38 Reflex save. They can't use Nail Barrage again for 1d4 rounds.
Soul Reflection (divine, holy, mental, visual) — The ninkonda aims the mirror in their armor at a creature Dazzled by their aura of refection to force the creature to gaze upon its past sins. The creature must succeed at a DC 38 Will save or become Slowed 1 for 1 round as it refects upon its actions (or 1 minute on a critical failure, as the creature's actions continue to weigh on it). A holy creature or a morally upstanding creature (as determined by the GM) uses the outcome that is one degree of success better than it rolled on its save. A creature that fails its save is then temporarily immune to Soul Refection for 1 minute.
Spells
Pinpoint (rank 8)
Interplanar Teleport (self only) (rank 7)
Truesight (Constant) (rank 6)
Truespeech (rank 5)
Truespeech (Constant) (rank 5)
Atone (rank 4)
Ring of Truth (At Will) (rank 3)
Angelic Messenger (rank 1)
Divine Lance (rank 1)
Light (rank 1)
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