Nixie
Creature 1 — aquatic, fey
These aquatic fey often guard ponds, rivers, lakes, and springs, protecting their bucolic homes from the advances of predators and careless settlers alike. Nixies tend to be reclusive and try to keep their presence hidden from humanoids, hoping trespassers won't give them cause to act. They're rarely found near settlements, as industry has a habit of polluting their waters. Stories of nixies granting small wishes to those they befriend have encouraged mortals to seek out the reclusive fey and i
Source: pathfinder-monster-core-2
Perception +6
Skills athletics +6, nature +5, stealth +8
Str
+0
Dex
+3
Con
+1
Int
+0
Wis
+1
Cha
+4
AC 16
Fort +6
Ref +10
Will +6
HP 22
Weaknesses cold-iron 3
Speed 20 feet, swim 30 feet
Offense
Melee Claw +7, Damage 1d6 slashing
Abilities
Wild Empathy — The nixie can use Diplomacy to on and make very simple Requests of aquatic or amphibious animals.
+1 Status to All Saves vs. Magic —
Grant Desire (primal) — Frequency once per day
Effect The nixie can duplicate any 1st-rank spell or produce any effect with a power level in line with a 1st-rank spell, but only in response to the request or desire of a non-fey creature. The creature whose desire is granted can never again benefit from that particular nixie's Grant Desire ability.
Spells
Water Breathing (rank 2)
Charm (rank 1)
Hydraulic Push (rank 1)
Run Nixie in the encounter builder — free, no install.
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