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Nketiah

Creature 6 (unique) — elf, human, humanoid

Pre-Remaster content. May include legacy alignment.

WeaverSniperLANDVERTICALhumanoid

Source: age-of-ashes-bestiary (Pre-Remaster)

Perception +12; low-light-vision
Languages common, draconic, elven, empyrean, fey, mwangi; charau-ka
Skills arcana +11, athletics +9 (+13 to Climb), deception +12, diplomacy +13, Ekujae Lore +15, nature +10, occultism +11, performance +14, society +15, survival +10
Str
+1
Dex
+3
Con
+0
Int
+3
Wis
+2
Cha
+4
Items Longbow, Verdant Staff, Studded Leather Armor, Black Adder Venom (2)
AC 23 Fort +8 Ref +13 Will +12 +1 status to all saves vs. mental
HP 74
Immunities sleep
Speed 35 feet, climb 20 feet (woodland stride)

Offense

Melee Vine Lash (agile, finesse, reach-15) +15, Damage 2d6+4 bludgeoning
Melee Verdant Staff (magical, two-hand-d8) +13, Damage 1d4+4 bludgeoning
Ranged Longbow (deadly-d10, magical, reload-0, volley-30) +16, range increment 100 feet, Damage 2d8+3 piercing plus Black Adder Venom

Abilities

+1 Status to All Saves vs. Mental
Arborean Arm (primal) — This magical limb functions in all ways as Nketiah's original arm. The arm can extend a vine to attack in melee, and using the arm, Nketiah has a climb Speed of 20 feet and Climbs as if she had master proficiency in Athletics. Finally, the arm's primal magic allows her to use the spells from her verdant staff as if she had all of those spells on her spell list.
Woodland Elf — Nketiah can move at half her Speed on a successful Climb check and at full Speed on a critical success. She can always Take Cover within forest terrain to gain cover, even if she's not next to a wall or obstacle.
Woodland Stride — Nketiah ignores difficult terrain caused by plants.
Occult Spontaneous Spells DC 24, attack +14
3rd Circle of Protection, Heroism, Mind Reading
2nd Hideous Laughter, Restore Senses, See Invisibility
1st Fear, Illusory Disguise, Illusory Object
Cantrips (3rd) Ghost Sound, Guidance, Mage Hand, Message, Prestidigitation
Primal Innate Spells DC 24, attack +14
Cantrips Dancing Lights, Detect Magic, Disrupt Undead, Tanglefoot
Occult Focus Spells DC 24, attack +14; 2 Focus Points
1st Counter Performance, Loremaster's Etude
Cantrips (1st) Inspire Competence, Inspire Courage

WORKS WELL WITH

AnvilLAND / VERTICALAn anvil holds enemies inside the weaver's spell areas while the weaver controls from reach.
CrasherLAND / VERTICALA crasher punishes enemies debuffed by the weaver's occult and primal magic.
FlankerLAND / VERTICALA flanker exploits space created by the weaver's area control and climb mobility.

PUNISHES

✖ clumping✖ melee reliance✖ low Fort
Works well with · Punishes · Pairing advice Unlock with Tactics

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0. Source book: Pathfinder #146: Cult of Cinders.

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