Noble
Creature 3 — human, humanoid
Envied by many and detested by some, nobles exude confidence and gentility. Gossip and gambling are often nobles' favorite pastimes. Dayto-day life for a noble is usually a mixture of business and leisure, and to an onlooker, such a lifestyle can appear to be nothing more than a string of meals, parties, and game halls. The denizens of a noble court are the most powerful people in a civilization, primed with wealth, station, and authority above the common people.
Source: pathfinder-npc-core
Perception +11
Skills deception +10, diplomacy +10, intimidation +9, society +10
Str
+2
Dex
+3
Con
+1
Int
+1
Wis
+2
Cha
+4
AC 18
Fort +6
Ref +10
Will +11
HP 50
Speed 25 feet
Offense
Melee Rapier +10, Damage 1d6+6 piercing
Melee Fist +10, Damage 1d4+6 bludgeoning
Abilities
Lip Reader — After years of sticking their nose where it doesn't belong, the noble has learned to read lips from afar. If they're trying to read lips in an encounter or attempting a difficult feat of lip reading, they are Fascinated and Off-Guard, and might need to succeed at a Society check with a DC determined by the GM.
Noble's Ruse — Frequency Once per round
Effect The noble Feints. On a success, the noble Strikes the target.
Sneak Attack — The noble deals an additional 1d6 precision damage to Off-Guard creatures.
Run Noble in the encounter builder — free, no install.
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