Noppera-bo Grunt
Creature 0 (uncommon) — aberration
Noppera-bo grunts lack the social graces necessary to fully disguise themselves with another person's face. Noppera-bos appear to be regular humans from behind, and might even resemble someone you know, until they turn to reveal a featureless face. Consummate Professionals While the typical noppera-bo is cruel and revels in the act of frightening or tormenting humanoid creatures, not all of them wallow in evil. Neutral noppera-bos tend to be pranksters who use their abilities to trick and tea
Source: season-of-ghosts-bestiary
Perception +4
Skills acrobatics +3, athletics +5, deception +4, intimidation +4
Str
+1
Dex
+2
Con
+2
Int
+1
Wis
+0
Cha
+2
AC 15
Fort +6
Ref +5
Will +4
HP 18
Immunities inhaled, olfactory, visual
Speed 25 feet
Offense
Melee Spear +7, Damage 1d6+1 piercing
Ranged Spear +5, Damage 1d6+1 piercing
Abilities
Telepathy 30 feet (aura, magical, mental) — Telepathy
No Face — Noppera-bos have no sense of vision, but their sense of hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Sensitive Hearing — As long as a noppera-bo is Deafened, they are Slowed 1.
Impersonate Shape (concentrate, occult, polymorph) — The noppera-bo grunt changes into a faceless version of a Small or Medium humanoid they've touched during the last 24 hours. While transformed and their face is covered, the grunt gains a +2 circumstance bonus to Impersonate that creature. The noppera-bo grunt can change back by using this ability again.
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