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Noppera-Bo Impersonator (Occult)

Creature 6 (rare) — aberration

Source: season-of-ghosts-bestiary

Perception +14
Skills acrobatics +12, athletics +12, deception +14, intimidation +14
Str
+4
Dex
+4
Con
+4
Int
+4
Wis
+4
Cha
+4
AC 22 Fort +14 Ref +11 Will +17
HP 93
Immunities inhaled, olfactory, visual
Speed 25 feet

Offense

Melee False Weapon +15, Damage 2d8+8 mental
Melee False Weapon +15, Damage 2d4+8 mental

Abilities

Telepathy 30 feet (aura, magical, mental) — Telepathy
No Face — The noppera-bo has no sense of vision, but their hearing is precise. They don't breathe and are immune to effects that require breathing. They gain sustenance by absorbing fluids through their skin—traditionally by immersing their hands or faceless head into the fluid to "drink" through osmosis; they can also benefit from consumables, such as potions or elixirs, in this way.
Sensitive Hearing — As long as the noppera-bo is Deafened, they're Slowed 1.
False Weapon — A noppera-bo impersonator carries a +1 striking weapon that looks identical to the favored weapon of the character being impersonated. If the PC favors unarmed Strikes, it appears as handwraps. If the impersonated character favors a ranged weapon, then the noppera-bo impersonator has no melee weapon and instead uses the ranged false weapon Strike above; otherwise, the noppera-bo impersonator has no ranged weapon. If the character favors no weapon, then the noppera-bo wields a club as their false weapon. This false weapon is only partially real and inflicts only mental damage when it hits; it gains none of the original weapon's traits or magical enhancements. If a noppera-bo impersonator's false weapon is broken, disarmed, or set down, it fades away. The noppera-bo impersonator can craft a replacement false weapon by spending 10 minutes to recreate one.
Impersonated Spellcasting — The noppera-bo impersonator gains a suites of innate spells, matching the spellcasting tradition utilized by the PC being impersonated. You can adjust the spells to make a more perfect fit for the impersonation.

Spells

Paralyze (rank 3)
Illusory Creature (rank 2)
Paranoia (rank 2)
Daze (rank 1)
Dizzying Colors (rank 1)
Phantom Pain (rank 1)
Soothe (rank 1)
Telekinetic Projectile (rank 1)

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