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Norgorberite Poisoner

Creature 11 (uncommon) — human, humanoid

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +22
Skills acrobatics +24, crafting +18, deception +17, religion +18, society +18, stealth +22, thievery +24
Str
+4
Dex
+5
Con
+1
Int
+3
Wis
+3
Cha
+0
AC 31 Fort +18 Ref +24 Will +18
HP 195
Speed 25 feet

Offense

Melee Dagger +22, Damage 1d4+9 piercing
Melee Shortsword +23, Damage 2d6+9 piercing
Ranged Dagger +22, Damage 1d4+9 piercing

Abilities

Deny Advantage — The poisoner isn't off-guard to creatures of 11th level or lower that are hidden, undetected, flanking, or using surprise attack.
Nimble Dodge
Impromptu Toxin (alchemical, manipulate, poison) — Cost 1 batch of infused reagents Effect The poisoner dribbles a few experimental chemicals over a melee weapon. Until the start of their next turn, Strikes with the weapon deal an additional 2d8 poison damage, and targets hit by Strikes with the weapon must succeed at a DC 27 Fortitude save or become Enfeebled 1 or Clumsy 1 (the poisoner's choice) for 1d4 rounds.
Sneak Attack — The poisoner deals an additional 3d6 precision damage to Off-Guard creatures.
Unbalancing Blow — Creatures the poisoner hits with a critical hit are Off-Guard against their attacks until the end of their next turn.

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