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Nornhound

Creature 18 (rare) — fey

Pre-Remaster content. May include legacy alignment.

While norns typically keep to themselves, only consulting their triumvirate or occasionally other fellow norns, they sometimes require servants to further their goals or protect their homes. Nornhounds are massive wolves spun from the old, tattered threads of fate, usually moments of time that norns severed to end a life. These wolves gain a portion of the same power over fate that norns do and serve their norn masters with unflinching loyalty. Nornhound Packs Long-lived or powerful norns some

Source: stolen-fate-bestiary (Pre-Remaster)

Perception +32
Skills acrobatics +30, athletics +35, deception +31, diplomacy +31, intimidation +33, occultism +30
Str
+9
Dex
+4
Con
+8
Int
+4
Wis
+6
Cha
+5
AC 40 Fort +34 Ref +28 Will +30
HP 421
Weaknesses cold-iron 15
Speed 40 feet, fly 40 feet

Offense

Melee Jaws +35, Damage 3d12+17 piercing
Melee Tail +33, Damage 3d8+17 bludgeoning
Ranged Temporal Blast +33, Damage 6d8 force

Abilities

Greater Darkvision — Greater Darkvision
Sense Fate (fortune) — A nornhound automatically rolls a 20 when it rolls initiative.
Constant Spells — Constant Spells
Regeneration 15 (Deactivated by Cold Iron) — Regeneration
Beyond Fate — A nornhound can ignore any fortune or misfortune effects that affect them. If they're forced to roll twice as part of such an effect, they can take whichever die result they prefer, even if the effect would normally force them to choose one of the results.
Breath Weapon (mental, primal) — The nornhound unleashes a blast of temporal energy in a 30-foot cone that deals 15d8 mental damage (DC 40 Will save). Creatures that fail their save become Confused for 1 round. The nornhound can't use Breath Weapon again for 1d4 rounds.
Follow the Thread — A nornhound is permanently Quickened. It can use its extra action only to Step or Stride.
Pack Attack — The nornhound's Strikes deal 1d6 extra damage to creatures within reach of at least two of its allies.
Swallow Whole (attack) — Huge, 3d12+10 bludgeoning, Rupture 36 Swallow Whole
Time Bound — The nornhound jumps into the air, releasing multiple blasts of temporal energy. The nornhound leaps to a point within 60 feet. It can make up to three temporal blast Strikes at any point during this movement, each against a different target. These attacks count toward the nornhound's multiple attack penalty, but the multiple attack penalty doesn't increase until after all the attacks.
Improved Grab — Improved Grab
Knockdown — Knockdown

Spells

Cast into Time (rank 6)
Teleport (Self Only, At Will) (rank 6)
True Seeing (Constant) (rank 6)
Inevitable Disaster (rank 5)
Tongues (Constant) (rank 5)
Slow (rank 3)
Detect Magic (Constant) (rank 1)

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