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Nosferatu Malefactor

Creature 10 (uncommon) — undead, unholy, vampire

Nosferatu malefactors spread plague in their wake and yearn for mortal blood. Nosferatus are ancient vampires born of mortals who died in great plagues of old. Perhaps because of their old age, nosferatus can't create more of their kind.

Source: pathfinder-monster-core-2

Perception +19
Skills acrobatics +21, arcana +21, athletics +19, deception +17, intimidation +19, stealth +23
Str
+5
Dex
+7
Con
+3
Int
+7
Wis
+5
Cha
+3
AC 30 Fort +17 Ref +21 Will +19
HP 135
Immunities death-effects, disease, paralyzed, poison, sleep
Speed 30 feet, climb 25 feet

Offense

Melee Claw +23, Damage 2d10+11 piercing
Melee Fangs +23, Damage 2d12+11 piercing

Abilities

Telepathy 60 feet (aura, magical, mental) — Telepathy
Fast Healing 10 — Fast Healing
Void Healing — Negative Healing
Change Shape (concentrate, divine, polymorph) — The nosferatu transforms into a swarm of pale-gray rats. They gain a land Speed of 30 feet and a climb Speed of 10 feet, and they become Large. In this swarm form, the nosferatu can take an action to deal each enemy in the swarm's space 2d10 piercing damage with a DC 29 Reflex save. A creature that fails its save is also exposed to plague of ancients. Change Shape
Command Thrall (auditory, divine, mental) —
Dominate (divine, incapacitation, mental, visual) — The nosferatu can cast Dominate at will as a divine innate spell. Casting it requires staring into the target's eyes, giving the spell the visual trait. The save DC uses a high DC for the nosferatu's level, and a creature that succeeds is temporarily immune to that nosferatu's Dominate for 24 hours. Fully destroying the nosferatu ends the domination, but merely reducing the nosferatu to 0 HP is insufficient to break the spell.
Drink Blood (divine) — The target creature's drained condition value decreases by 1 per week. A blood transfusion, which requires a successful DC 20 Medicine check and sufficient blood or a blood donor, reduces the drained value by 1 after 10 minutes.
Nosferatu Vulnerabilities — Revulsion A nosferatu can't voluntarily come within 10 feet of brandished garlic or a brandished religious symbol of a deity with a holy sanctification option. To brandish garlic or a religious symbol, a creature must Interact to do so for 1 round (similar to Raising a Shield). If the nosferatu involuntarily comes within 10 feet of an object of their revulsion, they gain the Fleeing condition, running from the object of their revulsion until they end an action beyond 10 feet. After 1 round of being exposed to the subject of their revulsion, a nosferatu can attempt a DC 25 Will save as a single action, which has the concentrate trait. On a success, they overcome their revulsions for 1d6 rounds (or 1 hour on a critical success). Stake A magical wooden stake (such as one affected by a weapon potency rune , Runic Weapon, or similar magic) driven through the nosferatu's heart drops the nosferatu to 0 HP and prevents them from healing above 0 HP, even in their coffin. Staking a nosferatu requires 3 actions and works only if the nosferatu is Unconscious. If the stake is removed, the nosferatu can heal above 0 HP again, and if they're in their coffin, the 1-hour rest period begins once the stake is removed. If the nosferatu's head is severed and anointed with Holy Water while the stake is in place, the nosferatu is destroyed. Sunlight If exposed to direct sunlight, a nosferatu immediately becomes Slowed 1. The slowed value increases by 1 each time the nosferatu ends their turn in sunlight, and the condition ends when they're no longer in sunlight. If the nosferatu loses all their actions in this way, they're destroyed.
Plague of Ancients (disease, virulent) — Saving Throw DC 29 Fortitude Onset 1 day Stage 1 Drained 1 (1 day) Stage 2 Drained 2 and Enfeebled 2 (1 day) Stage 3 Doomed 1, Drained 3, and Enfeebled 3 (1 day) Stage 4 Doomed 2, drained 3, and enfeebled 3 (1 day) Stage 5 Unconscious (1 day) Stage 6 death
Plagued Coffin Restoration (divine, void) — Unlike other undead, a nosferatu isn't destroyed at 0 HP. Instead, they disperse into an immense number of rats heading in every direction in an attempt to return to their coffin. If even a single rat reaches the coffin, the nosferatu can recover. A nosferatu regains their strength through resting in earth taken from the grave of a creature that died of plague. If their body rests in their earth-filled coffin for 1 hour, the nosferatu gains 1 HP, after which their fast healing begins to function normally. If the coffin doesn't contain this plagued grave dirt, they instead need to rest in their coffin for 1 day before they gain 1 HP and regain their fast healing.

Spells

Dominate (At-Will) (rank 6)
Telekinetic Haul (rank 5)

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