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Nosoi

Creature 1 — monitor, psychopomp

A nosoi resembles a whippoorwill, sparrow, or other small bird wearing a heavy leather plague doctor's mask. They are the clerks, messengers, and scribes of the Boneyard, witnessing judgments, directing souls, and generally performing the administrative grunt work that keeps the Boneyard functioning. Most nosois are particularly chatty and eager to discuss how important they consider their individual assignments to be. Psychopomps are guardians and shepherds of the dead in the Boneyard, the vas

Source: pathfinder-monster-core

Perception +6
Skills acrobatics +6, performance +6, religion +6, society +2, stealth +6
Str
-1
Dex
+3
Con
+1
Int
+1
Wis
+1
Cha
+3
AC 16 Fort +4 Ref +8 Will +6
HP 18
Immunities death-effects, disease
Resistances void 3, poison 3
Speed 15 feet, fly 40 feet

Offense

Melee Beak +6, Damage 1d4-1 piercing

Abilities

Lifesense 60 feet — Lifesense
Change Shape (concentrate, divine, polymorph) — The nosoi takes the appearance of a raven or songbird. This doesn't change its Speed or its attack and damage modifiers with its Strikes. Change Shape
Haunting Melody (auditory, concentrate, divine, incapacitation, mental) — The nosoi croons an entrancing song. Each living or undead creature within a 60-foot emanation must attempt a DC 18 Will save. The effect lasts until the end of the nosoi's next turn, but the nosoi can Sustain it. A creature that succeeds at its save is temporarily immune for 24 hours. Despite being a mental effect, this ability affects mindless undead. Psychopomps are immune to this ability. **Failure** The creature is Fascinated with the nosoi. **Critical Failure** The creature is fascinated with the nosoi and must spend each of its actions on its turn to move closer to the nosoi as expediently as possible while avoiding obvious dangers. If a fascinated creature is adjacent to the nosoi, it stays still and doesn't act. If the creature is attacked, the fascination ends.
Shepherd's Touch — A nosoi's Strikes have the benefit of a Ghost Touch property rune and deal an additional 1d6 void damage to living creatures or 1d6 vitality damage to undead.

Spells

Read Omens (rank 4)
Talking Corpse (rank 4)
Invisibility (At Will, Self Only) (rank 2)
Noise Blast (rank 2)

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