Nucol
Creature 4 — fiend, sahkil, unholy
Representing the fear of parasites and affliction, nucols appear as violent, pestilence-ridden boars. They pollute their victim's body and mind, spreading not only fear but a mind-altering affliction that exacerbates feelings of self-doubt. Though very aggressive, the fiends are capable of cunning manipulation. After they infect a victim with potent insecurity, they'll offer to remove the affliction for a price. Many of these deals are esoteric in nature, driving the victim into despair and for
Source: pathfinder-monster-core-2
Perception +11
Skills athletics +12, deception +10, intimidation +12, stealth +10
Str
+4
Dex
+2
Con
+3
Int
+0
Wis
+3
Cha
+2
AC 20
Fort +13
Ref +10
Will +11
HP 75
Immunities disease, fear-effects
Resistances poison 5
Weaknesses holy 5
Speed 30 feet
Offense
Melee Tusk +12, Damage 2d8+6 piercing plus 1d4 spirit
Abilities
Telepathy 60 feet (aura, magical, mental) — Telepathy
Easy to Call — A nucol's level is considered 2 lower for the purpose of being conjured by the Binding Circle ritual (and potentially other rituals, at the GM's discretion), but it is always free to attack or leave instead of negotiate unless the primary caster's check is a critical success.
Nervous Consumption (disease, divine, emotion, mental) — Saving Throw DC 21 Fortitude
Onset 1 minute
Stage 1 Sickened 1 and Stupefied 1 (1 day)
Stage 2 Clumsy 1 and Stupefied 2 (1 day)
Stage 3 Clumsy 2 and Stupefied 3 (1 day)
Skip Between — The sahkil moves from the Universe to the Ethereal Plane or vice-versa. While in the Ethereal Plane, they're unable to affect anything in the Universe, and they cannot be seen by beings or abilities in the Universe, unless these have an ability that can gaze into the Ethereal Plane. While on the Material Plane the inverse is true for anything on the Ethereal Plane. A summoned sahkil can't use Skip Between.
Spray Pus — The nucol flexes one of its infected wounds, releasing a spray of pus in a 15-foot cone or targeting an individual creature within 30 feet. A creature targeted or in the area is exposed to nervous consumption.
Spells
Cleanse Affliction (rank 2)
Detect Magic (rank 1)
Fear (At Will) (rank 1)
Grease (rank 1)
Telekinetic Hand (rank 1)
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