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Nydazuul

Creature 11 (unique) — fiend, qlippoth, unholy

Pre-Remaster content. May include legacy alignment.

The brutish and gluttonous augnagar live to feast- preferably on rotten flesh, and when possible, demon flesh. But to them, the greatest delicacy is the flesh of other augnagars. Augnagars have spiderlike legs with leathery membranes like a bat's wings, and three tails ending in hooked claws perfect for slicing flesh.

Source: blood-lords-bestiary (Pre-Remaster)

Perception +20
Skills acrobatics +21, athletics +23, intimidation +20
Str
+6
Dex
+4
Con
+6
Int
-2
Wis
+3
Cha
+3
AC 31 Fort +23 Ref +21 Will +20
HP 180
Immunities controlled, fear-effects
Resistances mental 10, physical (except cold-iron) 10
Speed 40 feet, climb 40 feet, fly 40 feet

Offense

Melee Bite +23, Damage 2d10+12 piercing plus 2d6 bleed plus 1d6 spirit
Melee Sting +23, Damage 2d4+12 slashing plus 2d6 bleed plus 1d6 spirit

Abilities

Greater Darkvision — Greater Darkvision
Telepathy 100 feet (aura, magical) — Telepathy
Constant Spells — Constant Spells
Confusing Display (concentrate, emotion, fear, incapacitation, mental, occult, visual) — The augnagar's writhing limbs and flesh seethe and squirm in a disorienting and unsettling manner. Creatures in a 30-foot emanation must attempt a DC 30 Will save, after which they are temporarily immune to further Confusing Displays for 1 minute. **Critical Success** The creature is unaffected. **Success** The creature is Stupefied 1 for 1 round. **Failure** The creature is Stupefied 1 and Confused for 1 minute. **Critical Failure** As failure, but the creature can't attempt a flat check to recover from confusion whenever it takes damage from an attack or spell.
Inhale Vitality (occult) — Frequency once per day Effect The augnagar inhales sharply, drawing life force out of creatures in a 50-foot cone. Creatures in the area take 11d6 void damage (DC 30 Fortitude save, and the creature is fatigued on a failure). The augnagar becomes Quickened for 1 round on its next turn, and it can use the extra action only to Stride or Strike.
Rotting Curse (curse, disease, occult) — Saving Throw DC 30 Fortitude Stage 1 Drained 1 (1 day) Stage 2 Drained 2 and the creature displays hideous, festering wounds exuding a horrific stench. Any creature within 30 feet of the victim must succeed at a DC 30 Fortitude save or become Sickened 1 (plus Slowed 1 on a critical failure, for as long as it's sickened). While within the aura, affected creatures take a -2 circumstance penalty to saves against disease and to recover from the sickened condition. A creature that succeeds at its save is temporarily immune for 1 minute. The victim of the disease doesn't roll a save, but takes the failure effects automatically and can't reduce its sickened value below 1 (1 day).

Spells

True Seeing (Constant) (rank 7)
Dimension Door (rank 5)

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