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Obcisidaemon

Creature 19 — daemon, fiend, unholy

While war can have many facets, obcisidaemons care only for the brutality and violence that conflict brings. These devastating daemons seek only to destroy, leaving rubble and ash in their wake. Reflecting the mortal desire to fully eradicate one's enemy, obcisidaemons never intentionally leave a soul behind in their war paths. They claim the souls of those they slaughter, adding them to a profane cloak that seeps from their bodies as a clinging mist. Souls added to the cloak are unable to trave

Source: pathfinder-monster-core-2

Perception +35
Skills acrobatics +33, athletics +39, deception +34, intimidation +36, religion +32
Str
+10
Dex
+4
Con
+8
Int
+4
Wis
+5
Cha
+7
AC 43 Fort +35 Ref +29 Will +32
HP 425
Immunities death-effects
Weaknesses holy 20
Speed 25 feet, fly 50 feet

Offense

Melee Halberd +36, Damage 3d10+23 piercing
Melee Jaws +34, Damage 4d6+20 piercing

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Cloak of Souls — An obcisidaemon is shrouded at all times in a cloak of captured souls. It can hold a number of souls equal to the daemon's Charisma modifier. Destroying the daemon frees the souls, though this doesn't return the deceased creatures to life. A creature whose soul is trapped within this cloak can't be resurrected except by a 9th-rank Resurrect ritual or similarly powerful magic.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Reactive Strike — Reactive Strike
Scorched Earth (aura, divine) — 60 feet. Any creature who dies within the aura and isn't drawn into the obcisidaemon's Cloak of Souls via Inherit Soul must attempt a DC 38 Fortitude save. On a failure, the creature's body (but not its gear) is immediately reduced to a fine smear of ashes.
Consume Soul (divine) — The obcisidaemon consumes a soul from their cloak to gain one of the following effects. A soul consumed in this way can't be resurrected except by a wish ritual or a similarly powerful effect. Empower Spell The obcisidaemon gains a +2 status bonus to their spell DCs and spell attack modifiers until the end of their next turn. Empower Weapon The obcisidaemon's weapon gains the effects of a greater flaming, greater frost, greater shock, or wounding rune until the end of their next turn. Healing (healing, vitality) The daemon regains 8d8+64 healing Hit Points.
Inherit Soul (divine, incapacitation) —
Grab — Grab

Spells

Falling Stars (rank 9)
Massacre (rank 9)
Spell Riposte (rank 7)
Disintegrate (rank 6)
Truesight (Constant) (rank 6)
Toxic Cloud (rank 5)
Translocate (rank 4)
Translocate (rank 4)
Paralyze (rank 3)

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