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Ocean Nomad

Creature 6 — human, humanoid

Adventurers may need passage on a swift vessel, or they might face danger from raiders at sea or in coastal settlements.

Source: pathfinder-npc-core

Perception +16
Skills athletics +15, nature +10, survival +13
Str
+4
Dex
+4
Con
+2
Int
+0
Wis
+3
Cha
+0
AC 24 Fort +14 Ref +17 Will +11
HP 100
Speed 25 feet, swim 25 feet

Offense

Melee Trident +17, Damage 1d8+10 piercing
Ranged Trident +17, Damage 1d8+10 piercing
Melee Fist +16, Damage 1d4+10 bludgeoning

Abilities

Master Sailor — Any watercraft the ocean nomad pilots gains a +10-foot circumstance bonus to its Speed and reduces the minimum distance it must move to turn by half. An ocean nomad ignores difficult terrain or uneven ground from a ship's motion.
Practiced Swimmer — When the ocean nomad rolls a success on an Athletics check to , they get a critical success instead.
Strong Lungs — The ocean nomad can hold their breath for up to 10 minutes (100 rounds).
Tidal Pressure (water) —
Stab and Twist

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