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Ofalth

Creature 10 — aberration

Fully grown ofalths capture victims and slowly eat them alive. Found in castle dung heaps, city dumps, and sewers, ofalths are living amalgamations of wet detritus, sewage, and rubbish. They carry a disease called wretched weeps that causes the victim's blood to seep from its pores.

Source: pathfinder-monster-core

Perception +18
Skills athletics +23, stealth +19
Str
+7
Dex
+3
Con
+6
Int
-2
Wis
+2
Cha
-2
AC 31 Fort +22 Ref +17 Will +18
HP 170
Immunities disease, poison
Speed 30 feet

Offense

Melee Fist +23, Damage 2d12+13 bludgeoning
Ranged Offal +19, Damage 2d10+9 bludgeoning

Abilities

Refuse Pile — When they're not in danger, an ofalth can spend 1 minute settling into a 10-foot pile that looks like a heap of garbage. Until the next time it takes an action, the ofalth gains a +2 circumstance bonus to AC. A creature that enters the area of the garbage heap or interacts with it must attempt a save against the ofalth's stench.
Filth Wallow — An ofalth gains fast healing 2 when in an area with a high concentration of debris or excrement, such as a refuse heap or sewer.
Stench (aura, olfactory) — 30 feet. DC 28 Fortitude Stench
Wretched Weeps (disease) — Saving Throw DC 26 Fortitude Stage 1 carrier with no ill effect (1 day) Stage 2 2d4 bleed{2d4 persistent bleed} every hour and Enfeebled 1 (1 day); Stage 3 2d6 bleed{2d6 persistent bleed} every hour and Enfeebled 2 (1 day)

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