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Ogmunzorius

Creature 11 (unique) — dream, incorporeal

Pre-Remaster content. May include legacy alignment.

An animate dream coalesces from centuries of stray fragments of reverie and dream left behind as slumbering minds drift through the Dimension of Dreams. In most cases, these fragments simply disperse on their own, but when dreamers flee from nightmares back to the waking world, these fragments can take on a supernatural life of their own. They have little reasoning and intent except to seek similar fragments, absorb them, and grow. When enough of them gather together, they merge into a horrific

Source: gatewalkers-bestiary (Pre-Remaster)

Perception +21
Skills acrobatics +22, deception +21, intimidation +21, occultism +23, stealth +22
Str
-5
Dex
+5
Con
+4
Int
+4
Wis
+4
Cha
+6
AC 28 Fort +19 Ref +21 Will +22
HP 145
Immunities disease, paralyzed, poison, precision, sleep, cold
Resistances all-damage (except fire, force, ghost-touch, spirit) 10
Speed 0 feet, fly 40 feet

Offense

Melee Nightmare Tendril +22, Damage 5d8 cold

Abilities

Telepathy 100 feet (aura, magical) — Telepathy
+1 Status to All Saves vs. Magic
Frozen Nightmare (curse, emotion, fear, mental, occult) — Ogmunzorius's touch fills the victim's mind with realistic hallucinations and visions of being stranded alone and naked in an endless expanse of ice. The only point of reference in this vision when it manifests are strange dark spires looming impossibly tall on the horizon. Saving Throw DC 30 Fortitude Stage 1 Fatigued (1 day) Stage 2 fatigued and Enfeebled 1 (1 day) Stage 3 The victim falls asleep and becomes covered in a rime of frost. They can't be awakened as long as they remain at this stage. A victim who perishes while at this stage frosts over completely, freezing solid into a block of ice. (1 day)

Spells

Binding Circle (rank 6)
Teleport (rank 6)
Confusion (rank 4)
Nightmare (rank 4)
Translocate (At Will) (rank 4)
Vision of Death (rank 4)
Fear (rank 1)
Sleep (rank 1)

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