Old Man Statue
Creature 14 (unique) — construct, divine, mindless
Pre-Remaster content. May include legacy alignment.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +24
Skills athletics +28
Str
+8
Dex
-1
Con
+8
Int
-5
Wis
+0
Cha
-5
AC 36
Fort +28
Ref +19
Will +22
HP 160
Resistances physical (except adamantine) 10
Speed 30 feet
Offense
Melee Fist +28, Damage 3d10+14 bludgeoning
Melee Staff +30, Damage 3d8+14 bludgeoning
Abilities
Divine Destruction (divine, vitality) — When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 14d6 vitality damage. Each creature in the area must attempt a DC 32 Will save with the following outcomes.
**Critical Success** The creature takes half damage.
**Success** The creature takes full damage.
**Failure** The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes Enfeebled 1 and Stupefied 1 for 1 day; this is a curse effect that uses the Will save DC as the counteract DC.
**Critical Failure** As failure, except the creature becomes Enfeebled 2 and Stupefied 2.
Faith Bound (divine) — A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive).
Faithful Weapon — A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a Striking rune while the divine warden wields it; at 12th level, these effects are of a Greater Striking rune, and at 19th level, they're instead of a Major Striking rune.
Instrument of Faith — The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a Heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.
Grab — Grab
Spells
Athletic Rush (rank 7)
Enduring Might (rank 7)
Perfected Form (rank 7)
Perfected Mind (rank 7)
Divine Lance (rank 1)
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