← Bestiary index

Old Man Statue

Creature 14 (unique) — construct, divine, mindless

Pre-Remaster content. May include legacy alignment.

Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)

Perception +24
Skills athletics +28
Str
+8
Dex
-1
Con
+8
Int
-5
Wis
+0
Cha
-5
AC 36 Fort +28 Ref +19 Will +22
HP 160
Resistances physical (except adamantine) 10
Speed 30 feet

Offense

Melee Fist +28, Damage 3d10+14 bludgeoning
Melee Staff +30, Damage 3d8+14 bludgeoning

Abilities

Divine Destruction (divine, vitality) — When the divine warden is reduced to 0 HP, it erupts with divine energy in a 30-foot emanation, dealing 14d6 vitality damage. Each creature in the area must attempt a DC 32 Will save with the following outcomes. **Critical Success** The creature takes half damage. **Success** The creature takes full damage. **Failure** The creature takes full damage and becomes temporarily cursed by the patron deity. The creature becomes Enfeebled 1 and Stupefied 1 for 1 day; this is a curse effect that uses the Will save DC as the counteract DC. **Critical Failure** As failure, except the creature becomes Enfeebled 2 and Stupefied 2.
Faith Bound (divine) — A divine warden can't attack a creature that openly wears or displays the religious symbol of the divine warden's patron deity unless that creature uses a hostile action against the divine warden first. If the divine warden is intelligent, it can also attack a creature it believes isn't faithful to its deity or who wears the religious symbol as a ruse (typically after succeeding at a Perception check to Sense Motive).
Faithful Weapon — A divine warden always wields its patron deity's favored weapon. If the weapon is a ranged weapon, the divine warden automatically generates new ammunition with each attack. For a divine warden of 4th level or higher, the deity's favored weapon gains the effects of a Striking rune while the divine warden wields it; at 12th level, these effects are of a Greater Striking rune, and at 19th level, they're instead of a Major Striking rune.
Instrument of Faith — The divine warden is a beacon for its deity's faith. A cleric of the divine warden's patron deity can channel a Heal spell through a divine warden they can see within 60 feet. The cleric determines any targets or area for the spell as if they were standing in the divine warden's space.
Grab — Grab

Spells

Athletic Rush (rank 7)
Enduring Might (rank 7)
Perfected Form (rank 7)
Perfected Mind (rank 7)
Divine Lance (rank 1)

PathfinderGM is an independent tool and is not affiliated with Paizo Inc. Pathfinder and associated marks are trademarks of Paizo Inc., used under the Community Use Policy.

Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

Stat blocks are used under either the ORC License (Remaster content) or the Open Game License 1.0a (pre-Remaster content), depending on the source book. See our licenses page for the full attribution and the OGL Section 15 copyright notice.

Full licenses · Privacy · Terms

Run Old Man Statue in the encounter builder — free, no install.

Open in PathfinderGM →