Olobigonde
Creature 2 — animal, aquatic, elemental, water
Though the Plane of Water is mostly liquid, it does contain its share of solid material, whether in the form of free-floating aquatic plants, hunks of coral, or even detritus from lost underwater cities. Flotsam and jetsam collect across the plane, and olobigondes are just one of the many creatures that have evolved to live among and consume this detritus. These flat, round fish are covered in a moss-like skin that makes them exceptionally difficult to spot as they hug the sides of flotsam, feed
Source: rage-of-elements-bestiary
Perception +7
Skills athletics +10, stealth +9, survival +7
Str
+3
Dex
+1
Con
+4
Int
-4
Wis
+1
Cha
-5
AC 17
Fort +10
Ref +7
Will +5
HP 38
Speed 5 feet, swim 30 feet
Offense
Melee Jaws +11, Damage 1d8+3 piercing
Abilities
Camouflage — An olobigonde can in aquatic environments even if it doesn't have cover. However, there must be plants, debris, a seabed, or other objects for it to camouflage itself, not just open water.
Ambush —
Decomposing Toxin (poison) — A living creature struck by an olobigonde's jaws Strike must succeed at a DC 15 Fortitude save or become Enfeebled 1 and take 1d6 poison persistent damage (or Enfeebled 2 with 2d6 poison persistent damage on a critical failure). The enfeebled condition ends when the persistent damage does. A creature currently affected by decomposing toxin doesn't need to save again.
Reactive Grab —
Run Olobigonde in the encounter builder — free, no install.
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