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Omox

Creature 12 — demon, fiend, ooze, unholy

Seemingly made from living, animated filth, omoxes have no true anatomy, although they generally spend most of their time in roughly humanoid shapes, resembling some grim caricatures of half-melted humanoids. While scholars once believed these foul demons to be a pure, concentrated form of the corruption that suffuses the Outer Rifts and its inhabitants, in truth these demons arise from the souls of those who routinely befouled and polluted their surroundings in life. When a sinful mortal soul

Source: pathfinder-monster-core

Perception +22
Skills acrobatics +21, athletics +23, religion +20, stealth +24
Str
+7
Dex
+6
Con
+7
Int
+2
Wis
+4
Cha
+4
AC 25 Fort +23 Ref +21 Will +20
HP 395
Immunities acid, critical-hits, disease, poison, precision
Weaknesses cold-iron 10, holy 10
Speed 40 feet, climb 20 feet, swim 80 feet

Offense

Melee Sludge Tendril +25, Damage 2d6+13 bludgeoning plus 2d6 acid
Ranged Slime Ball +23, Damage 2d4+11 bludgeoning plus 2d6 acid

Abilities

Telepathy 100 feet (aura, magical, mental) — Telepathy
Cleanly Vulnerability — An omox embodies filth, and they find the concept of cleanliness abhorrent. An omox subjected to an effect that cleans them, such as the tidy command of , takes 2d6 mental damage. They also take this damage the first time each round a creature hit by one of the omox's attacks spends actions cleaning off the filth.
+1 Status to All Saves vs. Magic
Absorb Weapon (concentrate) —
Liquid Leap (concentrate, teleportation) —
Slime Trap — A creature hit by an omox's slime ball must succeed at a DC 32 Reflex save or take a –10-foot circumstance penalty to its Speeds for 1 minute or until it Escapes. On a critical failure, the creature is also Clumsy 1 for the same duration.
Smother
Grab — Grab

Spells

Control Water (rank 5)
Toxic Cloud (rank 5)
Translocate (rank 4)
Translocate (At Will) (rank 4)
Create Water (At Will) (rank 1)
Demonic Pact (rank 1)

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