Onryo
Creature 12 (uncommon) — undead, unholy
Pre-Remaster content. May include legacy alignment.
Onryos are created when a person dies violently in the grip of extreme emotion, such as unbridled rage or overwhelming sorrow. These twisted undead return as beings of pure vengeance, seeking to endlessly spread suffering. Onryos torment those who killed them, but not by directly attacking their murderer. Instead, an onryo hunts down the friends, family members, and anyone connected to their foe. In doing so, the onryo inflicts as much torment as possible on the person responsible for their demi
Source: book-of-the-dead-bestiary (Pre-Remaster)
Perception +21
Skills acrobatics +25, athletics +20, stealth +25, survival +23
Str
+2
Dex
+7
Con
+5
Int
+2
Wis
+5
Cha
+6
AC 32
Fort +21
Ref +23
Will +23
HP 180
Immunities bleed, death-effects, disease, paralyzed, poison, unconscious
Resistances all-damage (except force) 8
Speed 35 feet, climb 35 feet
Offense
Melee Claw +25, Damage 3d8+8 slashing plus 2d6 mental
Abilities
+1 Status to All Saves vs. Magic —
Void Healing — Negative Healing
Flicker — An onryo's erratic movement makes them difficult to target. If an onryo moves at least 10 feet during a move action, they gain Concealment until the start of their next turn.
Onryo's Rancor (curse, mental, occult) —
Vengeful Suffocation (incapacitation, occult) — Frequency once per hour
Effect The onryo channels their boundless resentment, manifesting it as a tangled clump of wet hair, a clot of rancid swamp mud, or other disgusting mass of matter in the throat of a creature within 30 feet. The creature must attempt a DC 32 Fortitude save.
**Critical Success** The creature is unaffected.
**Success** The creature becomes Sickened 1.
**Failure** The creature becomes Sickened 2.
**Critical Failure** The creature becomes Sickened 3 and the mass fully blocks the creature's airway. The creature begins suffocating.
Spells
Blink (Constant) (rank 4)
Nightmare (rank 4)
Spider Climb (Constant) (rank 2)
Water Walk (Constant) (rank 2)
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