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Orc Commander

Creature 2 — humanoid, orc

When orcs raid, the strongest is chosen as the leader, backed up by their siblings and other immediate family. If leadership is contested, candidates vie for control with displays of physical prowess or stirring speeches. Many orcs are forged in the fires of violence and conflict, often from the moment they're born. As they live lives that are frequently cut brutally short, orcs revel in testing their strength against worthy foes, whether by challenging a higher-ranking member of their communit

Source: pathfinder-monster-core

Perception +8
Skills athletics +8, intimidation +6, survival +5
Str
+4
Dex
+2
Con
+1
Int
-1
Wis
+1
Cha
+2
AC 19 Fort +7 Ref +6 Will +7
HP 32
Speed 25 feet

Offense

Melee Greatclub +10, Damage 1d10+4 bludgeoning
Melee Fist +10, Damage 1d4+4 bludgeoning
Ranged Javelin +8, Damage 1d6+4 piercing

Abilities

Ferocity — Ferocity
Reactive Strike — Reactive Strike
Battle Cry (auditory, concentrate, emotion, mental) — Bellowing mightily, the orc commander gives themself and all orc allies within 60-foot emanation{60 feet} a +1 status bonus to attack and damage rolls until the start of the orc commander's next turn.

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