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Orc Commander (BB)

Creature 2 — humanoid, orc

Pre-Remaster content. May include legacy alignment.

When orcs raid, the strongest is chosen as the leader. Bonds of blood are especially strong among orcs and the mightiest orc holds are typically made up of siblings who have chosen a strong commander to protect their kinfolk.

Source: menace-under-otari-bestiary (Pre-Remaster)

Perception +8
Skills athletics +8, intimidation +6, survival +5
Str
+4
Dex
+2
Con
+1
Int
-1
Wis
+1
Cha
+2
AC 19 Fort +7 Ref +6 Will +7
HP 32
Speed 25 feet

Offense

Melee Maul +10, Damage 1d12+4 bludgeoning
Melee Fist +10, Damage 1d4+4 bludgeoning
Ranged Javelin +8, Damage 1d6+4 piercing

Abilities

Ferocity — When the orc is reduced to 0 Hit Points, they can use their reaction to remain conscious with 1 Hit Point, but they gain the Wounded 1 condition (or increases the wounded value by 1 if they already have that condition). The orc can't use this ability at wounded 3.
Battle Cry (concentrate, mental) — Bellowing mightily, the commander gives themself and all orc allies within 60 feet who can hear them a +1 status bonus to attack rolls and damage rolls until the start of the orc commander's next turn.

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Stat block data sourced from the Foundry VTT PF2E system under the Apache License 2.0.

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