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Orc Gamekeeper

Creature 4 — humanoid, orc

Gamekeepers live on the outskirts of the hold, usually remaining solitary and tending to animals they've captured. Every part of a trapped animal can be useful for making supplies or trading. Orcs have a strict moral code encompassing valor and accomplishment, and they cast out those unwilling to follow it. For the last few generations, orcs have been trying to erase the narratives around their culture as being solely focused on war and violence. They invite other races and adventuring parties i

Source: pathfinder-npc-core

Perception +13
Skills athletics +13, diplomacy +9, nature +13, stealth +12, survival +11
Str
+3
Dex
+4
Con
+0
Int
+0
Wis
+3
Cha
+1
AC 20 Fort +10 Ref +12 Will +9
HP 65
Speed 25 feet

Offense

Ranged Bola +14, Damage 1d6+9 bludgeoning
Melee Whip +14, Damage 1d4+9 slashing
Melee Fist +14, Damage 1d4+9 bludgeoning

Abilities

Insistent Command — When the gamekeeper rolls a success to , they get a critical success instead; if they roll a critical failure, they get a failure instead.
Play Chicken
Animal Tandem — The orc gamekeeper makes a Strike against a creature adjacent to one of the gamekeeper's animal allies. If it hits, the animal ally deals one die of damage to the target, using the highest damage die among its unarmed attacks.

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