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Oread Guard

Creature 1 — human, humanoid, oread

Elemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Most oreads are stoic and slow to plan but steadfast in their resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ult

Source: pathfinder-monster-core-2

Perception +5
Skills acrobatics +5, athletics +7, crafting +3, deception +6, diplomacy +7, medicine +5, occultism +4, performance +7, society +4, survival +5
Str
+2
Dex
+2
Con
+0
Int
+1
Wis
+0
Cha
+4
AC 15 Fort +3 Ref +5 Will +5
HP 16
Speed 20 feet

Offense

Melee Bastard Sword +9, Damage 1d8+4 slashing
Ranged Light Hammer +6, Damage 1d6+4 bludgeoning

Abilities

Reactive Strike — Reactive Strike
Shield Block — Shield Block
Vicious Blow

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