Oread Guard
Creature 1 — human, humanoid, oread
Elemental earth laces through the bones of oreads, who appear similar to stone statues of their mortal ancestry, with delicate crystals in place of hair, fur, or scales. Most oreads are stoic and slow to plan but steadfast in their resolve and unwavering in their convictions. The typical oread cherishes quiet seclusion. Yet as they age, many oreads find themselves inexplicably drawn to some far-flung location with a pull like that exerted on the needle of a compass—intangible, constant, and ult
Source: pathfinder-monster-core-2
Perception +5
Skills acrobatics +5, athletics +7, crafting +3, deception +6, diplomacy +7, medicine +5, occultism +4, performance +7, society +4, survival +5
Str
+2
Dex
+2
Con
+0
Int
+1
Wis
+0
Cha
+4
AC 15
Fort +3
Ref +5
Will +5
HP 16
Speed 20 feet
Offense
Melee Bastard Sword +9, Damage 1d8+4 slashing
Ranged Light Hammer +6, Damage 1d6+4 bludgeoning
Abilities
Reactive Strike — Reactive Strike
Shield Block — Shield Block
Vicious Blow —
Run Oread Guard in the encounter builder — free, no install.
Open in PathfinderGM →