Orochi
Creature 18 (rare) — amphibious, beast
Pre-Remaster content. May include legacy alignment.
An orochi is an enormous serpent with eight heads and eight tails that lives among large waterways. Orochi are vile, amoral creatures kept at bay only with yearly sacrifices. Most settlements unable to satisfy an orochi with a sacrifice soon meet their destruction.
Source: fists-of-the-ruby-phoenix-bestiary (Pre-Remaster)
Perception +33
Skills acrobatics +30, athletics +36, intimidation +31, survival +29
Str
+10
Dex
+6
Con
+10
Int
+5
Wis
+4
Cha
+6
AC 42
Fort +33
Ref +30
Will +27
HP 400
Resistances poison 15
Speed 30 feet, swim 60 feet
Offense
Melee Jaws +35, Damage 3d12+18 piercing
Melee Tail +35, Damage 3d10+18 bludgeoning
Ranged Rock +34, Damage 3d8+18 bludgeoning
Abilities
Multiple Heads — A creature can attempt to sever one of the orochi's eight heads by specifically targeting it and dealing damage equal to the head's HP. A head not completely severed returns to full HP at the end of the attacking creature's turn. An orochi that loses all of their heads immediately dies.
All-Around Vision — All Around Vision
Attack of Opportunity — Attack Of Opportunity
Frightful Presence (aura, emotion, fear, mental) — 60 feet. DC 37 Will
Frightful Presence
Head: Weaknesses and Immunities — HP 60, multiple heads
Immunities area damage
Weaknesses cold iron 15
Resistances poison 15
Multiple Opportunities — The orochi gains an extra reaction per round for each of their heads that remains beyond the first, which it can use only to make Attacks of Opportunity. They can't use more than 1 reaction on the same triggering action, and the orochi must use a different head for each Attack of Opportunity.
Orochi Flurry — The orochi makes a number of jaws Strikes equal to the number of their remaining heads, each against a different target. The orochi's multiple attack penalty doesn't increase until after the orochi makes all of their attacks.
Swallow Whole (attack) — Huge, 2d12+18 bludgeoning damage, Rupture 40
Swallow Whole
Improved Grab — Improved Grab
Improved Knockdown — Improved Knockdown
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