Ostiarius
Creature 5 — fiend, unholy, velstrac
Ostiariuses, as emissaries of the velstracs, tend to the portals between the Netherworld and the Universe. They not only escort other velstracs into the world of mortals but also work to entice mortals into the realms of the velstracs—from which most mortals never leave. Among the most pleasant and persuasive of the velstracs, ostiariuses are prepared to converse for hours upon any topic, and they're skilled at returning, again and again, to the subject of the delights found in their perverse ph
Source: pathfinder-monster-core-2
Perception +15
Skills acrobatics +13, deception +12, diplomacy +12, intimidation +16, religion +11
Str
+0
Dex
+4
Con
+2
Int
+2
Wis
+4
Cha
+5
AC 21
Fort +9
Ref +15
Will +13
HP 65
Immunities cold
Weaknesses holy 5, silver 5
Speed 25 feet
Offense
Melee Claw +13, Damage 2d6 bleed plus 2d6+2 slashing
Abilities
Telepathy 100 feet (aura, magical, mental) — Telepathy
Painsight (divine) — A velstrac automatically knows whether a creature it sees has any of the Doomed, Dying, and Wounded conditions as well as the value of those conditions.
Sense Portal (divine) — The ostiarius always knows the direction and distance to the closest portal between the Netherworld and the Universe. This sense functions only on these two planes.
+1 Status to All Saves vs. Magic —
Regeneration 5 (Deactivated by Holy or Silver) — Regeneration
Whispering Wounds (aura, divine, mental, visual) — 30 feet. When a creature ends its turn in the aura, it hears the wounds on the ostiarius's body whisper obscene truths. The creature must succeed at a DC 21 Will save or become Sickened 1.
Compel Courage (auditory, divine, emotion, linguistic, mental) — The ostiarius inspires their willing allies and themself by whispering words of courage from their wounds. The ostiarius and their allies in a 50-foot type:emanation gain a +1 status bonus to attack rolls, damage rolls, and saves against fear effects. The ostiarius can Sustain Compel Courage. Non-velstracs who accept this compelled courage find bleeding wounds opening on their own bodies to whisper in thanks. They take 1 bleed damage and can't attempt a flat check to end this damage as long as they're compelled.
Focus Gaze (concentrate, divine, fear, mental, visual) — The ostiarius stares at a creature they can see within 30 feet. The creature must immediately attempt a Will save against whispering wounds. In addition, if the creature was already Sickened and fails its save, the creature is Fascinated by the ostiarius and can't use hostile actions. This fascination lasts for 1 round or until the ostiarius takes any hostile action against the creature or the creature's allies. Whether the creature succeeds at or fails the save, it's temporarily immune to Focus Gaze for 1 hour.
Spells
Enthrall (rank 3)
Safe Passage (rank 3)
Calm (At Will) (rank 2)
Darkness (rank 2)
Inveigle (rank 2)
Silence (rank 2)
Shield (rank 1)
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