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Overdrive Imentesh

Creature 17 (rare) — monitor, protean

Pre-Remaster content. May include legacy alignment.

Source: agents-of-edgewatch-bestiary (Pre-Remaster)

Perception +29
Skills acrobatics +28, athletics +30, deception +32, diplomacy +30, performance +32, stealth +32, thievery +28
Str
+9
Dex
+6
Con
+6
Int
+9
Wis
+5
Cha
+6
AC 40 Fort +31 Ref +29 Will +27
HP 315
Resistances precision 14, protean-anatomy 19
Speed 25 feet, fly 25 feet, swim 25 feet

Offense

Melee Jaws +33, Damage 3d10+16 piercing plus 1d6 spirit
Melee Claw +33, Damage 3d6+16 slashing plus 1d6 spirit
Melee Tail +33, Damage 3d10+16 bludgeoning plus 1d6 spirit

Abilities

Entropy Sense (Imprecise) 60 feet (divine, prediction) — An overdrive imentesh can anticipate the most likely location of a creature through their supernatural insight into the forces of chaotic probabilities and chance. This grants the overdrive imentesh the ability to sense creatures within the listed range. The overdrive imentesh's entropy sense doesn't detect creatures under the effects of Veil of Privacy or that are otherwise shielded from divinations and predictions.
Constant Spells — Constant Spells
+1 Status to All Saves vs. Magic
Fast Healing 10 — Fast Healing
Protean Anatomy 19 (divine) — A overdrive imentesh's vital organs shift and change shape and position constantly. Immediately after the hegessik takes acid, electricity, or sonic damage, it gains the listed amount of resistance to that damage type. This lasts for 1 hour or until the next time the protean takes damage of one of the other types (in which case its resistance changes to match that type), whichever comes first. The overdrive imentesh is immune to polymorph effects unless it is a willing target. If Blinded or Deafened, the overdrive imentesh automatically recovers at the end of its next turn as new sensory organs grow to replace the compromised ones.
Change Shape (concentrate, divine, polymorph) — The imentesh takes the appearance of any Large or smaller creature. This doesn't change its Speed or its attack and damage bonuses with its Strikes, but it might change the damage type its Strikes deal. Change Shape
Constrict — 2d10+16 bludgeoning damage, DC 38 Fortitude Constrict
Inflict Warpwave (divine) — An imentesh inflicts a Warpwave on a creature within 100 feet (DC 38 Fortitude to resist).
Sneak Attack — An imentesh's Strikes deal an additional 4d6 precision damage to Off-Guard targets.
Warpwave Strike (divine) — Any creature struck and damaged by an imentesh's jaws Strike must succeed at a DC 38 Fortitude save or be subject to a Warpwave.
Grab — Grab

Spells

Dispel Magic (rank 9)
Unfathomable Song (rank 9)
Haste (rank 7)
Slow (rank 6)
Creation (rank 5)
Dimension Door (rank 5)
Shatter (rank 5)
Tongues (Constant) (rank 5)
Dimension Door (At Will) (rank 4)
Divine Wrath (rank 4)
Freedom of Movement (Constant) (rank 4)
Mending (rank 3)
Shrink Item (rank 3)
Detect Alignment (At Will) (Lawful Only) (rank 1)

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