Overgrown Viper Vine
Creature 14 (rare) — plant
Pre-Remaster content. May include legacy alignment.
A voracious, flesh-eating carnivore, the viper vine has a single enormous blossom arising from a thick, leafy tangle of snake-like vines. When the plant senses the approach of suitable prey through its sensitive, shallowly buried root system, it rises up like an agitated snake and unfurls its brightly colored bloom, an act that releases a cloud of mind-numbing pollen. Persistent stories claim the viper vine can lure prey into its clutches by swaying with a hypnotic motion, but this effect is in
Source: kingmaker-bestiary (Pre-Remaster)
Perception +24
Skills athletics +29, stealth +26
Str
+8
Dex
+5
Con
+7
Int
-4
Wis
+5
Cha
-3
AC 35
Fort +28
Ref +26
Will +24
HP 290
Resistances poison 15
Speed 20 feet
Offense
Melee Jaws +29, Damage 3d6+13 piercing plus 3d6 poison
Melee Vine +29, Damage 3d10+13 bludgeoning
Abilities
Tremorsense (Precise in Area A7, Otherwise Imprecise) 60 feet — Tremorsense
Cold Vulnerability (cold) — When exposed to a cold effect, the viper vine is overwhelmed by lethargy, becoming Slowed 1 for 1d4 rounds.
Captivating Pollen (incapacitation, mental, poison) — The viper vine releases a 60-foot emanation of invisible pollen that stays in the air for 5 rounds unless dispersed by a moderate or stronger wind. Each creature that enters or starts its turn in the area must attempt a DC 33 Will save or be captivated.
The viper vine can't use Captivating Pollen for 1d4 rounds.
**Critical Success** The creature is unaffected and is temporarily immune to Captivating Pollen for 24 hours.
**Success** The creature is Sickened 1.
**Failure** The creature is Fascinated, and it must spend each of its actions to move closer to the viper vine as expediently as possible while avoiding obvious dangers. If a captivated creature is adjacent to the viper vine, it stays still and doesn't act. It ceases to be fascinated if it's no longer in the pollen aura at the end of its turn.
**Critical Failure** As failure, plus the creature is Stupefied 2 for 24 hours.
Constrict — 3d8+8 bludgeoning damage, DC 35 Fortitude
Constrict
Grasping Roots — **Critical Success** The target is unaffected.
**Success** The target treats the first square of its movement as difficult terrain.
**Failure** The target becomes Immobilized by the foliage, ( DC 35).
**Critical Failure** As failure but the target also falls Prone.
Grab — Grab
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